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biomechatronics [2011/07/20 16:08] – MOAR SCIENCE!!! - H. hagalazbiomechatronics [2011/07/24 02:42] (current) – [History] hagalaz
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 ====== Note ====== ====== Note ======
-//This is a placeholder page until RP Staff hammers out the final details.  For the moment, though, players wishing to create characters with cybernetic enhancements will be considered on a case-by-case basis. - Hagalaz//+//This page is intended to provide real-life foundation for artificial limb technology in Furscape.  It is supplemental materialaimed at players wishing to create characters with cybernetic enhancements. - Hagalaz//
    
 ====== Biomechatronics ====== ====== Biomechatronics ======
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 //OOC Note: As of 2011, the prosthetic arm is not truly biomechatronic in that signals only go one way, from Claudia to the arm. Dr. Kuiken is working on the next step of having the arm provide feedback to her, including sensations such as pain and pressure. Note also that this is different than a myoelectric prosthesis -- which relies on currents generated by contraction of muscles (for example, in a stump remnant of an amputated limb) to control the prosthesis -- because the sensors involved are detecting nerve activity from the subject's median nerve - Hagalaz.// //OOC Note: As of 2011, the prosthetic arm is not truly biomechatronic in that signals only go one way, from Claudia to the arm. Dr. Kuiken is working on the next step of having the arm provide feedback to her, including sensations such as pain and pressure. Note also that this is different than a myoelectric prosthesis -- which relies on currents generated by contraction of muscles (for example, in a stump remnant of an amputated limb) to control the prosthesis -- because the sensors involved are detecting nerve activity from the subject's median nerve - Hagalaz.//
    
-With the advent of modern microneurosurgical techniques, it became possible to map the terminii of the brachial and lumbosacral nerve plexuses, allowing for prostheses with more precise movement control and even limited sensory feedback. These new limb designs were bulky and still required extensive rehabilitation and adjustment time before the user could resume "normal" life.+With the advent of modern microneurosurgical techniques, it became possible to map the terminii of the brachial and lumbosacral nerve plexuses, allowing for prostheses with more precise movement control, kinesthetic sense, and even limited 'cutaneous' [[neuroprosthetics|sensory]] feedback. The first limb designs to take advantage of these techniques were bulky, but as time passed, it became possible to build limb designs that roughly matched the original limb size while providing respectable percentage of the original limb's functionality.
    
-====== OOC: General Rules ====== +One thing that has not changed is the requirement for rehabilitation and training in a controlled environment to allow the host body and new limb to become single functional unit.
-  * Artificial limbs may be stronger than their meat counterparts, but they're still ultimately anchored to muscle and bone. So, yes, you might be able to override the sensors in your hand to allow you to crush cue ball, but no, you can't lift that truck/vending machine/locomotive over your head. +
-  * Like any other event that changes your body structure, a significant rehabilitation period is required to allow you to learn how to use the replacement limb, as well as for the limb's controllers to learn how to function the way your nervous system wants it to function (feedback adjustments for differentiating grip strength needed for grasping rock versus an egg, for instance, or learning exactly HOW you walk). +
- +
-As always, RP Staff has final say over what's possible.+
    
-- Hagalaz 
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 Keywords: Keywords:
   * biomechatronics   * biomechatronics
biomechatronics.1311178122.txt.gz · Last modified: 2011/07/20 16:08 by hagalaz