building_guide
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building_guide [2010/01/26 03:59] – zobeid | building_guide [2010/01/26 04:01] – zobeid | ||
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When you are creating new rooms using the R command in Editroom, it will prompt you for the same information: | When you are creating new rooms using the R command in Editroom, it will prompt you for the same information: | ||
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====== Basic Things ====== | ====== Basic Things ====== | ||
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A thing can contain other things, and it also can have exits or actions attached to it. That means you could carry around a portable " | A thing can contain other things, and it also can have exits or actions attached to it. That means you could carry around a portable " | ||
- | If you set the STICKY (or S) flag on a thing, it will return to its home location when it is dropped. The home is set using the @link command. This is useful when creating objects that other players may use temporarily. For example, in your spaceship you could have space suits set STICKY and @linked | + | If you set the **STICKY** (or S) flag on a thing, it will return to its home location when it is dropped. The home is set using the **'' |
- | You can also use @lock to control who is able to pick up your thing. To make an object immobile, you could use these commands: | + | You can also use **'' |
@link mything=here | @link mything=here | ||
@lock mything=me | @lock mything=me | ||
- | Now nobody but you can pick it up. (You could also lock it to " | + | Now nobody but you can pick it up. (You could also lock it to " |
====== Containers ====== | ====== Containers ====== |
building_guide.txt · Last modified: 2010/01/26 04:17 by zobeid