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building_guide [2010/01/26 04:01] zobeidbuilding_guide [2010/01/26 04:03] zobeid
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 ====== Basic Things ====== ====== Basic Things ======
  
-Most players soon discover that they can @create things. Your basic object of type "thing" can be carried around by players in their inventory, or dropped in a room. You can use @desc to add a description and look at it just as you would look at a player. This is fine for simple props, but you can also do more sophisticated things with things.+Most players soon discover that they can **''@create''** things. Your basic object of type "thing" can be carried around by players in their inventory, or dropped in a room. You can use @desc to add a description and look at it just as you would look at a player. This is fine for simple props, but you can also do more sophisticated things with things.
  
 A thing can contain other things, and it also can have exits or actions attached to it. That means you could carry around a portable "doorway" leading to another room, or you could carry a thing with a MUF action attached. The action is usuable when you are carrying the thing or when the thing is in the same room with you. A thing can contain other things, and it also can have exits or actions attached to it. That means you could carry around a portable "doorway" leading to another room, or you could carry a thing with a MUF action attached. The action is usuable when you are carrying the thing or when the thing is in the same room with you.
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 Please see the section on locks if you aren't sure how they work. Please see the section on locks if you aren't sure how they work.
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 ====== DARK Flag and Fake Contents ====== ====== DARK Flag and Fake Contents ======
  
-When the DARK (D) flag is set on a room, the description of the room is still shown, but the contents of the room are not visible. When the DARK flag is set on a thing, the thing won't be seen in the content listing of the room, container or player where it's located. When DARK is set on an exit, it will not appear in the obvious exits listing of the room (as shown by $ObvExits).+When the **DARK** (D) flag is set on a room, the description of the room is still shown, but the contents of the room are not visible. When the **DARK** flag is set on a thing, the thing won't be seen in the content listing of the room, container or player where it's located. When **DARK** is set on an exit, it will not appear in the obvious exits listing of the room (as shown by **$ObvExits**).
  
 You can set a property on your container: You can set a property on your container:
building_guide.txt · Last modified: 2010/01/26 04:17 by zobeid