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building_guide [2010/01/26 04:01] zobeidbuilding_guide [2010/01/26 04:17] (current) zobeid
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 Please see the section on locks if you aren't sure how they work. Please see the section on locks if you aren't sure how they work.
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 ====== DARK Flag and Fake Contents ====== ====== DARK Flag and Fake Contents ======
  
-When the DARK (D) flag is set on a room, the description of the room is still shown, but the contents of the room are not visible. When the DARK flag is set on a thing, the thing won't be seen in the content listing of the room, container or player where it's located. When DARK is set on an exit, it will not appear in the obvious exits listing of the room (as shown by $ObvExits).+When the **DARK** (D) flag is set on a room, the description of the room is still shown, but the contents of the room are not visible. When the **DARK** flag is set on a thing, the thing won't be seen in the content listing of the room, container or player where it's located. When **DARK** is set on an exit, it will not appear in the obvious exits listing of the room (as shown by **$ObvExits**).
  
 You can set a property on your container: You can set a property on your container:
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 It is also possible to create special locks using MUF programs. However, that is an advanced technique. In such cases you should refer to the MUF's instructions to see how it must be set up. It is also possible to create special locks using MUF programs. However, that is an advanced technique. In such cases you should refer to the MUF's instructions to see how it must be set up.
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 ====== Environment Rooms ====== ====== Environment Rooms ======
  
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 You only have to set this once in the parent room, you don't have to set it on each sub-room. BANISH is another program that recognizes parent rooms. So, you can banish someone from the parent, and they are automatically kept out of the sub-rooms too. You only have to set this once in the parent room, you don't have to set it on each sub-room. BANISH is another program that recognizes parent rooms. So, you can banish someone from the parent, and they are automatically kept out of the sub-rooms too.
  
-Another neat trick is your ability to enter and exit rooms. If you are in a sub-room, you can "exitinto the parent. There you can see your sub-rooms listed and easily "enterone of them. This is very handy when building large areas and working on many rooms.+Another neat trick is your ability to enter and exit rooms. If you are in a sub-room, you can **''exit''** into the parent. There you can see your sub-rooms listed and easily **''enter''** one of them. This is very handy when building large areas and working on many rooms.
  
-You can use Editroom to change the parent of a room you have built. When making a new room, the default parent is the same parent of the room you were already in. This means once you've created a parent room and your first sub-room, you can build with Editroom or @excavate and all the new rooms will go under the same parent.+You can use Editroom to change the parent of a room you have built. When making a new room, the default parent is the same parent of the room you were already in. This means once you've created a parent room and your first sub-room, you can build with Editroom or **''@excavate''** and all the new rooms will go under the same parent.
  
-Finally you can use @tel to change the parent of a room. For example, let's say you have created a parent room for your apartment. You already have made a kitchen and you want to set the parent for it:+Finally you can use '**'@tel''** to change the parent of a room. For example, let's say you have created a parent room for your apartment. You already have made a kitchen and you want to set the parent for it:
  
   @tel (dbref of kitchen)=(dbref of parent)   @tel (dbref of kitchen)=(dbref of parent)
building_guide.txt · Last modified: 2010/01/26 04:17 by zobeid