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building_vehicles [2011/06/14 04:34] (current)
hagalaz created
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 +====== How to Build Functional Vehicles ======
 + 
 +The ''​**makevehicle**''​ command can be used to build functional terrestrial vehicles, such as wheeled vehicles (including motorcycles!),​ boats, air-cushioned vehicles, and simple aircraft.
 +
 +The vehicle created consists of a vehicle object that everyone outside the vehicle can see, a control room (think '​vehicle interior'​),​ and a parent room that contains the vehicle'​s control room.  It sets the vehicle up, and adds scripting that allows you to move the vehicle around using the command ''​**drive <​destination exit>​**''​. ​ People inside the vehicle will see what goes on outside, and if they'​ve missed anything, can use the ''​**window**''​ command to look outside, both to see outside and to look at specific things outside (''​**window <​object>​**''​ will show the object'​s description).
 +
 +Once you have used the ''​**makevehicle**''​ command, you can enter the vehicle using ''​**enter <your vehicle name>​**''​. ​ Once inside, you can use the vehicle commands listed in the previous paragraph to move around. ​ Once you arrive at your destination,​ you exit your vehicle by simply typing ''​**out**''​.
 + 
 +Players are encouraged to customize their vehicle descriptions,​ both the vehicle object itself as well as the interior.
 + 
 +====== Modifications for Spacecraft Owners ======
 + 
 +For those of you with access to a spaceship, you may want to take your vehicle along with you, especially if you happen to be an explorer and need reliable transport once you arrive planetside. ​ The following modifications need to be made to your vehicle in order to make it capable of being driven onto your ship:
 + 
 +For purposes of this document, let's say the following database reference numbers (dbref#) apply to your vehicle:
 +  * Your vehicle object dbref# is #11111.
 +  * Your vehicle'​s ''​**drive**''​ action dbref# is #22222.
 + 
 +Enter your vehicle and do the following:
 + 
 +  * Type ''​**@unlink drive**''​
 +  * Type ''​**@link drive=$nothing**''​
 +  * Type ''​**@succ drive={force:#​11111,​{&​arg}}**''​
 +  * Type ''​**@set #​11111=X**''​
 +  * Type ''​**@flock #​11111=#​22222**''​
 +
 +Now, the ship needs to be prepared to allow vehicles to drive on or off.  You will need the dbref# both the ship itself, and a dbref# for a room on your ship that has an exit to the outside. ​ A room set up with the Airlock code is recommended,​ since it will usually have an ''​**OUT**''​ exit action assiciated with it that is linked to the outside of the ship.
 + 
 +Once you have those two dbref#, you can make the following modifications:​
 + 
 +For purposes of this document, let's say the following dbrefs apply to your spaceship:
 +  * Your ship's object dbref# is #33333
 +  * Your ship's airlock (or whatever room you are going to use, see caveat above) dbref# is #44444
 +
 +Stand outside the vehicle you're about to modify and do the following:
 + 
 +  * Type ''​**@action Rollon <​shipname>​=#​33333,#​44444**''​
 +
 +This will create an exit named "''​**Rollon <​shipname>​**''",​ with a dbref#​. ​ Let's pretend that dbref# is #​55555. ​ If you want to prevent others from driving their vehicles onto your ship, you can lock that exit by doing the following:
 +
 +Create a lock string. You can use anything, as long as it follows the format **<​blurb1>:<​blurb2>​**. ​ For instance, if your ship is named "SS Lollipop",​ you can use something like "​**_Lollipop:​Y**"​ as your lock string. ​ //There is no specific requirement to use your shipname as <​blurb1>​. ​ You could just as easily use "​**_asdfLongCatisLoooooooong:​1234**"​ as your lock string.//
 + 
 +Now you do the following (remember, your boarding exit action dbref for this example is #55555, and your vehicle'​s dbref# is #11111):
 + 
 +  * Type ''​**@lock #​55555=_Lollipop:​Y**''​
 +  * Type ''​**@set #​11111=_Lollipop:​Y**''​
 + 
 +Now you can drive your vehicle onto your ship using ''​**drive rollon <​shipname>​**''​ and any other vehicle without your lock string set on it cannot. ​ To drive your vehicle off your ship, simply type ''​**drive <​out>​**'',​ or whatever the appropriate exit name is.
  
building_vehicles.txt ยท Last modified: 2011/06/14 04:34 by hagalaz