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choices [2010/10/05 05:26] – created abirichoices [2013/08/24 06:22] (current) – minor tweak to fit FS theme- Tsye says civilized folks wear bottoms :) abiri
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-What kinds of people can you play here? [[New players]] should take a look at this guide before deciding what they characters are going to look like.+What kinds of people can you play here? After [[character creation]]this guide will help you decide what your character can look like. Here's a summary of some kinds of character that fit with the [[encyclopedia galactica|theme of Furscape MUCK]]. Note that dallen, eisshari, human, AI, odontonian and skiltaire characters have some strings attached and should be discussed with the staff. Belter, other recom (including taur and chakat), irbis, and kirru are open to new applications.
  
-====== Furry Recoms ======+====== "FurryRecoms ======
  
  
-Furry [[recom]]s originally were developed on Earth prior to the [[Apocalypse War]] to serve humans. They were created as soldiers, nurses to care for the elderly, to perform menial tasks, and in some cases for entertainment. They competed against robots in many of these fields and were regarded as "organic artificial intelligence". Early recoms were often genderless (androgynes), mute, and below human average intelligence. These limitations helped keep them "in their place" subservient to humans. After the war, recoms overcame all of these problems with the use of genetic engineering.+[[Recom]]s originally were developed on Earth prior to the [[Apocalypse War]] to serve humans. They were created as soldiers, nurses to care for the elderly, to perform menial tasks, and in some cases for entertainment. They competed against robots in many of these fields and were regarded as "organic artificial intelligence". Early recoms were often genderless (androgynes), mute, and below human average intelligence. These limitations helped keep them "in their place" subservient to humans. After the war, recoms overcame all of these problems with the use of genetic engineering.
  
-Furry species appear similar to common animals of Earth, including wolves, foxes, cats, skunks, rabbits, otters, deer and more. Recoms based on birds or reptiles are less common.+Recoms appear similar to common animals of Earth, including wolves, foxes, cats, skunks, rabbits, otters, deer and more. Recoms based on birds or reptiles are less common.
  
-Mating between different species is commonplace in our setting. Different species often have trouble conceiving naturally, but medical services exist to help resolve any incompatibility. Hybrid or "cross breed" furries with characteristics of both parents are possible, however most often parents have their children gene-tweaked to match one parent species or the other. It is widely believed that this leads to fewer developmental problems and healthier children. Hybrid species may be subject to mild discrimination in some situations.+Mating between different species is commonplace in our setting. Different species often have trouble conceiving naturally, but medical services exist to help resolve any incompatibility. Hybrid or "cross breed" recoms with characteristics of both parents are possible, however most often parents have their children gene-tweaked to match one parent species or the other. It is widely believed that this leads to fewer developmental problems and healthier children. Hybrid species may be subject to mild discrimination in some situations.
  
-====== Chakats ====== 
- 
- 
-Chakats are also furry recoms, however they differ somewhat in history and society. Most recoms were originally created by corporations for profit, designed as servants to humanity. Chakats were created by a non-profit institute who wanted to produce worthy heirs to humanity. Chakats have never had the limitations of gender, speech or intelligence that other recoms were subjected to. All chakats are hermaphrodites, and their society has reduced concept of gender roles. Because of their different background, Chakats often tend to have their own customs and traditions, form their own communities, and view themselves as ethnically distinct from other recoms. 
- 
-Chakats are generally unable to interbreed with other recom species. Sometimes they can breed successfully with other taurs, such as foxtaurs. Successfully producing children with a bipedal mate may be possible through artificial means, but it would require extensive genetic restructuring of the embryo, and would be quite expensive. 
  
 ====== Mutations ====== ====== Mutations ======
  
  
-Recom genetics is a mess. Recoms were produced by a wide range of companies using genomic materials from a wide range of sources, and were never designed to be genetically compatible with one another. In addition, mutagenic weapons were used duing the Apocalypse War which entered the gene pool. As a result, it is not terribly uncommon to see recoms with mutations including, but not limited to: wings (usually vestigial or cosmetic, not flight-capable), additional arms, additional legs (such as taurs), multiple tails, multiple breasts, missing limbs, inability to speak, or conjoinment (siamese twins). The more debilitating mutatations are often screened and corrected shortly after conception, but some make it through -- especially in the less developed colonies where medical care is more sporadic+Recom genetics is a mess. Recoms were produced by a wide range of companies using genomic materials from a wide range of sources, and were never designed to be genetically compatible with one another. In addition, chemical and nuclear weapons were used duing the Apocalypse Warwhich introduced more sources of mutation into the gene pool. As a result, it is not terribly uncommon to see recoms with mutations including, but not limited to: wings (usually vestigial or cosmetic, //but always NOT flight-capable//), additional arms, additional legs (such as taurs), multiple tails, multiple breasts, missing limbs, inability to speak, or conjoinment (siamese twins). The more debilitating mutatations are often screened and corrected shortly after conception, but some make it through -- especially in the less developed colonies where medical care is more sporadic.
- +
-During the Apocalypse War, nano-weapons were developed which could physically restructure an adult -- they could change a person's gender, or species type, or produce other mutations. The restructuring takes at least days, if not several weeks, and is traumatic. Victims often require medical aid to survive the process. These weapons are sometimes known among the public as a "mutagenic virus", however they are are nanomachines, not viruses. Most mutagenic viruses have disappeared over time, but a few still are studied in laboratories. It may theoretically be possible to create new ones, but this technology is highly restricted due to its obvious dangers.+
  
 +During the Apocalypse War, [[nanotechnology|nano-weapons]] were developed which could physically restructure an adult -- into ground meat. But there remain persistent (though incorrect) beliefs that Earth harbors nanites or viruses capable of triggering comic-book-style 'mutations' in adults.
 ====== Age ====== ====== Age ======
  
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 There are four generally recognized genders in modern society: male, female, herm (or hermaphrodite), and [[androgyne]] (or neuter). Males and females remain far the most common. In the early history of recoms, androgynes were very common -- now they are less so, but there are still some around. The majority of herms are chakats, but herms also occur in other species. There are four generally recognized genders in modern society: male, female, herm (or hermaphrodite), and [[androgyne]] (or neuter). Males and females remain far the most common. In the early history of recoms, androgynes were very common -- now they are less so, but there are still some around. The majority of herms are chakats, but herms also occur in other species.
  
-The "classical" or "true" hermaphrodite, which includes chakats, appears female in outward appearance and usually has a feminine voice. If remaining clothed, these herms can easily pass for a female. (But chakats, like most taurs, do not habitually wear clothing on their lower body.)+The "classical" or "true" hermaphrodite, which includes chakats, appears female in outward appearance and usually has a feminine voice. If remaining clothed, these herms can easily pass for a female. 
  
 Due to the prevalance of mutations among recoms, it is possible for other types of herms to exist. It is possible for a recom to appear outwardly female but possess only male sex organs. The opposite is also possible, and a recom can appear outwardly male while having female sex organs. And of course, it is possible to have recoms of intermediate appearance. All of these are considered "herms" from a legal or medical standpoint, but they may choose to take on decidedly male or female roles in their daily life. In some cases it may be possible to physically restructure a herm recom into a male or female using advanced medical techniques -- but this is expensive and difficult. It is considered far easier and safer to determine and correct their gender before birth -- before conception or at an early embryonic stage. Due to the prevalance of mutations among recoms, it is possible for other types of herms to exist. It is possible for a recom to appear outwardly female but possess only male sex organs. The opposite is also possible, and a recom can appear outwardly male while having female sex organs. And of course, it is possible to have recoms of intermediate appearance. All of these are considered "herms" from a legal or medical standpoint, but they may choose to take on decidedly male or female roles in their daily life. In some cases it may be possible to physically restructure a herm recom into a male or female using advanced medical techniques -- but this is expensive and difficult. It is considered far easier and safer to determine and correct their gender before birth -- before conception or at an early embryonic stage.
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-[[Belter]]s are recoms designed to live and work in outer space, in microgravity (or "zero gee") environments. They were created using the same technology that created furry recoms, but they are very different in other ways. They do not resemble any animal species, but they look generally similar to humans. The main distinguishing trait of belters is that they never have any legs, and they almost always have more than two arms. Their society is very independent of other recoms, with its own customs and traditions.+[[Belter]]s are recoms designed to live and work in outer space, in microgravity (or "zero gee") environments. They were created using the same technology that created "furryrecoms, but they are very different in other ways. They do not resemble any animal species, but they look generally similar to humans. The main distinguishing trait of belters is that they almost never have any legs, and they almost always have more than two arms. Their society is very independent of other recoms, with its own customs and traditions.
 ====== Aliens ====== ====== Aliens ======
  
  
-It has been known for a long time that the Milky Way contains numerous other alien civilizations. None of those technically advanced, star-faring civilizations are very close to populated recom space, and there are no regular channels of travel, trade or communication with any of them at this time. However, a number of alien stragglers and small colonies can be found in recom-colonized space. These include:+It has been known for a long time that the Milky Way must contain numerous other alien civilizations. None of those technically advanced, star-faring civilizations are very close to populated recom space, and there are no regular channels of travel, trade or communication with any of them at this time. However, a number of alien stragglers and small colonies can be found in recom-colonized space. These include:
  
 [[Eisshari]]. Long ago the [[Dallen]] civilization founded a colony on [[Annyrion]]. They brought the Eisshari along with them as servants. Later, for reasons unknown, the Dallens abandoned Annyrion, but they left some Eisshari behind. For several thousand years the Eisshari have survived and maintained a primitive culture. Eisshari ruins are found in [[Lopanga]] continent, but no Eisshari live there now. Some of them still live on [[Inaria]] continent, most in the Eissshari quarter of Annyrion City. (note: Very little is determined about the Eisshari. Any player who wants to flesh them out would probably be welcome to do so, but it must be done in consultation with the staff) [[Eisshari]]. Long ago the [[Dallen]] civilization founded a colony on [[Annyrion]]. They brought the Eisshari along with them as servants. Later, for reasons unknown, the Dallens abandoned Annyrion, but they left some Eisshari behind. For several thousand years the Eisshari have survived and maintained a primitive culture. Eisshari ruins are found in [[Lopanga]] continent, but no Eisshari live there now. Some of them still live on [[Inaria]] continent, most in the Eissshari quarter of Annyrion City. (note: Very little is determined about the Eisshari. Any player who wants to flesh them out would probably be welcome to do so, but it must be done in consultation with the staff)
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 [[Odontonian]]s. When the first recoms settled on Annyrion, they found semi-sentient mobile plants. (These were referred to by early colonists as "trifids", for some reason.) Geneticist Otto de Lanseur and his assistant Columbine experimented with the trifids and eventually succeeded in increasing their intelligence. Small numbers of Odontonians live in and around Epiphyte, in Lopanga, where they operate small farms and gardens. Most recoms consider them "creepy", and they have never truly integrated with recom society. It is utterly impossible for Odontonians to interbreed with recoms. [[Odontonian]]s. When the first recoms settled on Annyrion, they found semi-sentient mobile plants. (These were referred to by early colonists as "trifids", for some reason.) Geneticist Otto de Lanseur and his assistant Columbine experimented with the trifids and eventually succeeded in increasing their intelligence. Small numbers of Odontonians live in and around Epiphyte, in Lopanga, where they operate small farms and gardens. Most recoms consider them "creepy", and they have never truly integrated with recom society. It is utterly impossible for Odontonians to interbreed with recoms.
  
-[[Kirru]]. Resembling a hybrid of squirrels and monkeys, Kirru integrate well with recoms. Thousands of years ago, Kirru had a starfaring civilization that sent out exploration and colony ships. At least one of those ships visited Earth and picked up animal specimens which later became the Irbis. Kirru also settled on Jalan (Wildplanet) where some are still found today. However, Kirru have lost most of their starfaring technology and now live relatively simple lives. It is utterly impossible for Kirru to interbreed with recoms.+[[Kirru]]. Resembling a hybrid of squirrels and monkeys, Kirru integrate well with recoms. Thousands of years ago, Kirru had a starfaring civilization that sent out exploration and colony ships. At least one of those ships visited Earth and picked up animal specimens which later became the Irbis. Kirru also settled on [[Jalan]] (Wildplanet) where some are still found today. However, Kirru have lost most of their starfaring technology and now live relatively simple lives. It is utterly impossible for Kirru to interbreed with recoms.
  
 [[Irbis]]. The Irbis are aliens that aren't really alien. Their ancestors were snow leopards take from Earth by the Kirru and later genetically enhanced. They are, in effect, Kirru-created recoms. It can be quite difficult to tell the difference between an Irbis and a snow leopard recom that originated from Earth. However, Irbis are never able to interbreed with other recoms without significant artificial aid. The vast majority of Irbis remain on Jalan where they lead relatively simple lives. [[Irbis]]. The Irbis are aliens that aren't really alien. Their ancestors were snow leopards take from Earth by the Kirru and later genetically enhanced. They are, in effect, Kirru-created recoms. It can be quite difficult to tell the difference between an Irbis and a snow leopard recom that originated from Earth. However, Irbis are never able to interbreed with other recoms without significant artificial aid. The vast majority of Irbis remain on Jalan where they lead relatively simple lives.
  
-Other aliens. . Once in a while a stray alien ship makes its way into recom-colonized space. It could be a deep space exploration shipcolony ship, or an off-course traderThese incidents are uncommon, and contact with them is usually handled by the various space navies in our setting. Exploration ships manned by recoms also sometimes encounter aliens during deep space exploration missions. The crew have special training for these situations.+[[Skiltaire]]Skiltaire are recent arrivals in recom space.  Their origin is largely unknownand the colony ship that made an extended stop at [[Planet Amazon]] before departing for destinations unknown was of unknown configuration The Skiltaire who chose to remain behind have been largely assimilated by recom society in general. 
 + 
 +Other aliens. . . History only records a few instances of contact between recoms and unknown alien intelligences. Contact with them might be handled by one of the space navies, but only some governments provide special training for these situations. First contact would be a momentous event and (if not quickly hushed up) could be expected to result in a media circus.
  
 ====== Robots ====== ====== Robots ======
  
  
-Robots wre the "other" creations of humans, which competed against recoms to do all the jobs that humans didn't want. At the peak of robotic arts, humanoid robots with nano-computer brains were able to match -- and perhaps exceed -- human intellect, although most units were designed to be more limited. Furthermore, nanotechnology research has been heavily restricted since the war. Today's state-of-the-art AI units are the size of a deep freeze. It's not possible to create a stand-alone, independent, humanoid robot with the computer technology available to the public now.+[[robotics|Robots]] wre the "other" creations of humans, which competed against recoms to do all the jobs that humans didn't want. At the peak of robotic arts, humanoid robots with nano-computer brains were able to match -- and perhaps exceed -- human intellect, although most units were designed to be more limited. Furthermore, nanotechnology research has been heavily restricted since the war. Today's state-of-the-art [[artificial intelligence]] units can be as small as a deep freeze. It's not possible to create a stand-alone, independent, humanoid robot with the computer technology available to the public now.
  
 That doesn't mean robots have disappeared. It's possible to set up that fridge-sized AI unit in the basement of a store, for example, and use it to operate humanoid drones all around the building. Recoms may be free now, but robots are widely used as clerks, janitors, garbage collectors, and other jobs that recoms don't want to do. That doesn't mean robots have disappeared. It's possible to set up that fridge-sized AI unit in the basement of a store, for example, and use it to operate humanoid drones all around the building. Recoms may be free now, but robots are widely used as clerks, janitors, garbage collectors, and other jobs that recoms don't want to do.
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 Each colony world has its own high-speed network, its own version of the "internet". Using the network, an AI can control drone robots anywhere on the planet. As long as the signal is able to reach -- it isn't blocked from the satellites by something overhead, or somebody doesn't cut it off -- the drones can go anywhere on the planet. Each colony world has its own high-speed network, its own version of the "internet". Using the network, an AI can control drone robots anywhere on the planet. As long as the signal is able to reach -- it isn't blocked from the satellites by something overhead, or somebody doesn't cut it off -- the drones can go anywhere on the planet.
  
-If you want to play a robotic character, you should be very mindful of the advantages and disadvantages. You can be in more than one place at a time, using multiple drones. You can send your drones into risky situations, and not worry about "dying" because they are expendable. However, you can't send them away from the planet your CPU is installed on. There is no interplanetary or interstellar communicaiton fast enough to control a drone over those distances.+If you want to play a robotic character, you should be very mindful of the advantages and disadvantages. You can be in more than one place at a time, using multiple drones. You can send your drones into risky situations, and not worry about "dying" because they are expendable. However, you can't send them away from the planet your CPU core is installed on. There is no interplanetary or interstellar communicaiton fast enough to control a drone over those distances.
  
 Drones are humanoid but generally can't be mistaken for living humans or recoms. With some effort you might be able to disguise one with elaborate coverings that would fool somebody at a distance, but not really up close. Drones are humanoid but generally can't be mistaken for living humans or recoms. With some effort you might be able to disguise one with elaborate coverings that would fool somebody at a distance, but not really up close.
  
-Finally. . . If you play as an AI, you can have your CPU installed on a spaceship. Spaceships are highly automated in our setting, and it's considered perfectly normal to have an AI on board. Then you can take your drones with you wherever the ship goes, and control them on any colony world where your ship lands or is in orbit. (The only real disadvantage is the obvious one: you have to get your hands on a working spaceship before you can play this type of character.)+Finally. . . If you play as an AI, you can have your CPU core installed on a spaceship. Spaceships are highly automated in our setting, and it's considered perfectly normal to have an AI on board. Then you can take your drones with you wherever the ship goes, and control them on any colony world where your ship lands or is in orbit. (The only real disadvantage is the obvious one: you have to get your hands on a working spaceship before you can play this type of character.)
 ====== Humans ====== ====== Humans ======
  
  
-[[Human]]s are distinctly out of fashion in the world of Furscape. The majority of them were wiped out during the [[Apocalypse War]] on [[Earth]]. Survivors have faced discrimination due to their history. Many humans have interbred with recoms and chosen to have their children genetically engineered to be completely "furry", so they would fit into recom-dominated society. As a result, humans have become rare. However, it is hard to get rid of them completely.+[[Human]]s are distinctly out of fashion in the world of Furscape. The majority of them were wiped out during the [[Apocalypse War]] on [[Earth]]. Survivors have faced discrimination due to their history. Many humans have had children with recoms using recombinant DNA techniques, and have chosen to have their children genetically engineered to be completely "furry", so they would fit into recom-dominated society. As a result, "pure-strain" humans have become rare.
choices.1286256368.txt.gz · Last modified: 2010/10/05 05:26 by abiri