cybernetics
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cybernetics [2011/07/21 21:25] – [Cybernetics] hagalaz | cybernetics [2011/07/24 20:48] – [Cybernetics] hagalaz | ||
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====== Note ====== | ====== Note ====== | ||
- | //Any player wishing to have a character with cybernetic implants (including functional artificial limbs) must have their request reviewed by Roleplay Staff prior to approval. | + | //Any player wishing to have a character with cybernetic implants (including functional artificial limbs) must have their request reviewed by Roleplay Staff prior to approval. |
* //This is not __Shadowrun__ MUCK or __Cyberpunk: | * //This is not __Shadowrun__ MUCK or __Cyberpunk: | ||
* //Metal is not better than meat, just different. Autologous cloned body parts are available in almost every situation.// | * //Metal is not better than meat, just different. Autologous cloned body parts are available in almost every situation.// | ||
+ | * //While cybernetic implants themselves can sometimes be relatively robust, they still attach to nerves, flesh and/or bone. You may be able to override the sensors in your artificial hand in order to crush a cue ball, but you cannot pick up that truck/ | ||
* //In addition to being vulnerable to taser-style electrical effects, cybernetic implants are also vulnerable to things like EMP and induction heating.// | * //In addition to being vulnerable to taser-style electrical effects, cybernetic implants are also vulnerable to things like EMP and induction heating.// | ||
* // | * // | ||
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//Players interested in reading about the ' | //Players interested in reading about the ' | ||
- | [[Biomechatronics]] | + | [[Biomechatronics|Artificial Limbs]] |
- | [[Neuroprosthetics]] - //Functional replacements for the five major senses.// | + | [[Neuroprosthetics]] - //Sight, hearing and touch.// |
- | [[Artificial Organs]] | + | [[Artificial Organs]] |
+ | |||
+ | [[Nerve Repairs]] | ||
cybernetics.txt · Last modified: 2011/09/10 16:54 by hagalaz