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Cybernetics
Note: Any player wishing to have a character with cybernetic implants (including functional artificial limbs) must have their request reviewed by Roleplay Staff prior to @approval. Proposed implants must be listed in the character's information (cinfo
), preferably in an RPS-only “cinfo #secret
” field until @approval is granted. @Approval of cybernetic implants must be @wizlogged by Roleplay Staff. Keep the following caveats in mind:
- This is not Shadowrun MUCK or Cyberpunk:2020 MUCK. You cannot simply go to the local mall or backstreet chop shop and have implants placed “In About An Hour®”. Extensive, expensive work and hospital stay time is required, and a medical practicioner replacing an intact, perfectly healthy organic system with a cybernetic one is questionable under even the loosest of medical ethics standards.
- Metal is not better than meat, just different. Autologous cloned body parts are available in almost every situation.
- In addition to being vulnerable to taser-style electrical effects, cybernetic implants are also vulnerable to things like EMP and induction heating.
- Cybernetic technology, while impressive in some cases, has not advanced to the stage where it can replace damaged/missing brain tissue or otherwise enhance or replace its function. Likewise, the contents of your brain cannot be uploaded, destructively or otherwise, into a computer.
Players interested in reading about the 'science' behind cybernetics can look at the following links:
Biomechatronics - Artificial limbs.
Neuroprosthetics - Functional replacements for the five major senses.
Artificial Organs - If it goes inside the torso, it goes here.