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cybernetics

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Note

Any player wishing to have a character with cybernetic implants (including functional artificial limbs) must have their request reviewed by Roleplay Staff prior to approval. Proposed implants must be listed in the character's information (cinfo), preferably in an RPS-only cinfo #secret field until approval is granted. Keep the following caveats in mind:

  • This is not Shadowrun MUCK or Cyberpunk:2020 MUCK. You cannot simply go to the local mall or back-alley chop shop and have implants placed “In About An Hour®”. Extensive, expensive work at a capable medical center and rehabilitation are required, and a medical practicioner replacing an intact, perfectly healthy organic system with a cybernetic one would be questioned under even the loosest of medical ethics standards.
  • Metal is not better than meat, just different. Autologous cloned body parts are available in almost every situation.
  • In addition to being vulnerable to taser-style electrical effects, cybernetic implants are also vulnerable to things like EMP and induction heating.
  • Cybernetic technology, while impressive in some cases, has not advanced to the stage where it can replace damaged/missing brain tissue or otherwise enhance or replace the brain's functions. Likewise, the contents of your brain cannot be uploaded, destructively or otherwise, into a computer. Brain death is still permanent at this time.

Cybernetics

At this point in time, the only type of cybernetics allowed are artificial limbs, some artificial internal organs, and sensory neuroprosthetics such as eyes and ears. Organic systems can be replaced with artificial systems on a one-for-one basis, so if you were only born with one pair of legs, and you lose one or both, you can only replace one or both.

The nerve plexuses that feed motor commands to and receive sensory information from implants must be present in order for the implant to interface properly. You can only replace an organic system that your brain was originally wired to have, or something similar (so yes, specialized prostheses that replace feet with flippers for swimming are permissable, but replacing an arm with an octopus-style tentacle requires a level of fine motor control a typical humanoid brain doesn't possess).

While these artificial systems can and sometimes do function at a significant percentage of the original organic system's capability, the technology to provide a perfect, 100% artificial replacement does not currently exist. Players seeking a “like original” solution are encouraged to consider autologous cloned parts, and are reminded that “metal is not better than meat, just different”.

Players interested in reading about the 'science' behind cybernetics can look at the following links:

Biomechatronics - Artificial limbs.

Neuroprosthetics - Functional replacements for the five major senses.

Artificial Organs - If it goes inside the torso, it goes here.

cybernetics.1311279272.txt.gz · Last modified: 2011/07/21 20:14 by hagalaz