Table of Contents

Roleplay is all about players entertaining each other with an improvised shared story, whether that's D&D participants throwing dice, children running around a playground, or players on a MU*.

How do we keep things entertaining for everybody? Imagination, of course! But imagination requires a little care and feeding to thrive, so this guide provides some suggestions for keeping imagination healthy and fun flourishing.

Since everyone playing here is (hopefully) a mature and reasonable person, feel free to voice any concerns using the page or ooc command. Unlike the roleplay of little kids, we won't let things get to the point of “Nuh-uh! That's not what happened!”. Finally, don't worry if you're roleplaying “right”; just try your best to keep things fun for all!

IC and OOC

A very important thing to remember when playing make-believe is the distinction between fiction and reality. While it's natural to become attached to or even identify with your character, you should always keep at least a little part of yourself separate.

Fairness

Fairness is a pretty basic principle. Treat your fellow players the way you'd like to be treated if you were in their shoes.

Theme

Every story has a setting that helps establish what is possible and probable. Furscape's setting, for instance, is hard science fiction; players know that if they see magic or teleportation, it must be an illusion or hallucination. On the other hand, it's possible (if highly unlikely!) that members of a previously unknown alien race could show up in the lobby of a capitol building and start tap dancing. (This would require staff review first, and characters would likely suspect a movie filming.)

Continuity

Continuity is the flow of the story and what makes this one big unified whole rather than just a collection of independent scenes. Characters' actions have consequences, and the future is affected by the past.

Details, details, details

Show, don't tell. Paint the picture so that your RP partners will be able to imagine the scene as clearly as in a movie or book.

Starting a scene

Starting up a scene in a MU* is a little more involved than just entering a chat room, but the addition of setting makes the illusion of presence more powerful.

Ending a scene

All scenes must eventually come to an end. It may be IC reasons like everyone splitting up to take care of separate errands, or OOC reasons like the player being too tired to continue. Whenever possible, try to end it gracefully.

Non-player characters

Many of the places on the MUCK where you can RP are full of other people: spaceports are full of travellers, malls are full of shoppers, streets are full of pedestrians, and even a darkened military base must have a few guards on patrol. Don't forget about the NPCs just because there isn't a username associated with them.