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spaceship_construction [2013/09/27 02:17] – updates for new @shipapprove program zobeidspaceship_construction [2013/10/17 01:59] (current) – [Start making the actual interior rooms for your ship] zobeid
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 ^Class ^ Size (m) ^ #rooms ^ Suitable civilian ship type examples ^ ^Class ^ Size (m) ^ #rooms ^ Suitable civilian ship type examples ^
-| 0/M  | 4-20     | 1      | These are Mecha, see [[class-zero ship mecha construction|Mecha documentation]] | 
 | 1    | 60-100   | 2-5    | Scouts, couriers, other private transport | | 1    | 60-100   | 2-5    | Scouts, couriers, other private transport |
 | 2    | 100-300  | 4-12   | "Free Trader"-style transports, passenger liners | | 2    | 100-300  | 4-12   | "Free Trader"-style transports, passenger liners |
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 Using either **@desc** or the room-editor **editroom**, edit the appearance of this room to look like the command center of your ship - or any other part of your ship if you are making something other than a bridge. Using either **@desc** or the room-editor **editroom**, edit the appearance of this room to look like the command center of your ship - or any other part of your ship if you are making something other than a bridge.
 +
 +When describing spaceship interior rooms, please remember that we don't have artificial gravity or inertial dampers on our ships!  That technology doesn't exist in our setting.  Large space stations can provide artificial gravity through rotation, but that method is not practical for most spaceships.  Your spaceship interior will be either in microgravity or under acceleration most of the time.  Interior furnishings should reflect this with hand-holds, ladders, bunks and storage where equipment can be held securely.
  
 ===== Activating ship command functions ===== ===== Activating ship command functions =====
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 ====== Phase Three: PROFIT! ====== ====== Phase Three: PROFIT! ======
-The next step is to proceed directly to the [[spaceship upgrades]] page and install modules.  If you are not planning to install weapons modules, you must install empty cargohold modules to take up all available space.  You may NOT build a ship that is described as a warship or as having combat capability and NOT have the corresponding weapons modules installed.+The next step is to proceed directly to the [[spaceship upgrades]] page and install modules.  If you are not planning to install weapons modules, you must install empty cargohold modules to take up all available space.  You may NOT build a ship that is described as a warship or as having combat capability without the corresponding weapons modules installed.
    
 Now you should have a fully functional spaceship! Now you should have a fully functional spaceship!
spaceship_construction.txt · Last modified: 2013/10/17 01:59 by zobeid