spaceship_construction
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spaceship_construction [2011/07/13 02:54] – old revision restored hagalaz | spaceship_construction [2013/10/17 01:59] (current) – [Start making the actual interior rooms for your ship] zobeid | ||
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- | ----------------------------------------------------------------------- | + | ====== Introduction ====== |
+ | To borrow a phrase from an older, long-gone version of Furscape' | ||
+ | |||
+ | Players wishing to design and build their own spaceship will need to read this page and the [[Spaceship Upgrades]] page before requesting a ship. They will need the following: | ||
+ | * Documentation for the ship's design and intended use. | ||
+ | * Sufficient funds to purchase all modules required to outfit said ship. | ||
- | This document goes with the L.I.T.E system for 3-dimensional, multiple universe space travel. | + | If building a ship that is larger than the minimum spaceworthy size (OOCly referred to as ' |
+ | |||
+ | This is the latest version of the ship building manual. It is likely to evolve to include FAQ and fixes as players run into questions or problems while following these instructions. If you follow these instructions and something does not seem to work, please contact Karinne, Zobeid, or Hagalaz by **page #mail**. | ||
- | Notice: Reason for this document | ||
- | Due to bad experience in the past with players who proved unmotivated to perform even basic setup on their vehicles, we no longer allow ships to be released into space without screening by our theme and RP staff. This set of guidelines and building procedures replaces the formerly automated Buildship command, which is now defunct, and to acquire a spaceship under the new rules, these construction guidelines are to be followed precisely. Notice that the final steps in the construction proces involves having a member of RPstaff visit the vessel and run an approval program before the vehicle is L.I.T.E compatible. | + | ====== Creating |
- | Notice: Manual version | + | Spaceship construction should ideally be done in or near an existing spaceport, and in an area that does not belong to a W3 or higher wizard. |
- | This is the latest version of the ship building manual. It is likely to evolve to include FAQ and fixes as players run into questions or problems while following these instructions. If you follow these instructions and something does not seem to work, please contact Karinne by **page #mail**. | + | The beginning command |
+ | You should lock the newly-created vehicle so other players can't move it: | ||
- | ====== Creating the Ship Object ====== | + | '' |
- | Create an object that will represent your vehicle, using the regular method for creating an item. You should | + | You should |
- | '' | + | '' |
- | + | ||
- | Ships are heavy, and not to be carried around by anyone. Therefore you are to set a lock on the object that makes it impossible to pick up. ( Don't worry, it is alright to have it in your inventory for just now, but later on we will put it in a good place. ) | + | |
- | Thanks to having registered it in Step 1, you can now refer to your vehicle simply as // | + | Then you can rename it to something more appropriate. For example: |
- | '' | + | '' |
===== Describe the Ship Object ===== | ===== Describe the Ship Object ===== | ||
- | Now that we know nobody is going to run away with our object, it should be given a description. Remember to write accurately what the vehicle looks like in terms of size, entrance locations, design style, etc. Planetary, corporate or faction | + | Now that we know nobody is going to run away with our object, it should be given a description. Remember to write accurately what the vehicle looks like in terms of size, entrance locations, design style, etc. Planetary, corporate or group logo is also to be mentioned in the description. |
- | '' | + | '' |
| | ||
*hit < | *hit < | ||
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**.end** | **.end** | ||
- | '' | + | '' |
- | Set your ship with the Q flag, a requirement to see things through your window in color. | ||
- | |||
- | '' | ||
- | |||
You may set further details on your ship object, such as a scent, some patterns for MPI pronoun substitution, | You may set further details on your ship object, such as a scent, some patterns for MPI pronoun substitution, | ||
- | **Spaceship | + | **Brazen Serpent(#555V)** |
with a description of the ship appearing after the name of the ship. | with a description of the ship appearing after the name of the ship. | ||
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For the moment, we are done with the vehicle object. | For the moment, we are done with the vehicle object. | ||
- | ====== Creating | + | ===== Move to the Ship's Parent Room ===== |
+ | |||
+ | To enter your ship: | ||
- | It is now time to begin creating the structure of rooms that is to go inside. The first of these rooms will be a Parent Room that contains all the other rooms of your vehicle for safe keeping. This room must be declared as follows: (And notice that we register this room as **$MyVehRooms** for easy future reference.) | + | '' |
- | ===== Dig the Ship's parent room ===== | + | To find the dbref number of your ship's parent room: |
- | '' | + | '' |
- | ===== Move to the Ship' | + | The very top line should list the parent room. You should see something similar |
- | + | ||
- | It will be easier to edit this new room when you are inside, so go there. | + | |
- | '' | + | **Inside Zobeid's Vehicle(# |
- | Make sure there are no properties on your room. While standing inside, type: | + | What you want is the number at the end. In this case: **#7950** |
+ | |||
+ | We'll register it much as before: | ||
+ | |||
+ | '' | ||
+ | |||
+ | You can go there using @teleport, or @tel for short: | ||
+ | |||
+ | '' | ||
- | '' | ||
- | |||
- | There should be nothing there. If there is anything there, remove it and repeat. | ||
- | |||
Because actions inherit down the environment, | Because actions inherit down the environment, | ||
- | |||
- | ===== Describe the Ship's parent room ===== | ||
There is only limited freedom in how this particular room should be described - use the following: | There is only limited freedom in how this particular room should be described - use the following: | ||
- | '' | + | '' |
===== Start making the actual interior rooms for your ship ===== | ===== Start making the actual interior rooms for your ship ===== | ||
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^Class ^ Size (m) ^ #rooms ^ Suitable civilian ship type examples ^ | ^Class ^ Size (m) ^ #rooms ^ Suitable civilian ship type examples ^ | ||
- | | 0/M | 4-20 | 1 | These are Mecha, see [[class-zero ship mecha construction|Mecha documentation]] | | ||
| 1 | 60-100 | | 1 | 60-100 | ||
| 2 | 100-300 | | 2 | 100-300 | ||
- | | 3 | 300-600 | + | | 3 | 300-600 |
| 4 | 600-1000 | 15-25 | Supertanker, | | 4 | 600-1000 | 15-25 | Supertanker, | ||
- | | 5 |1000-1500 | 30-40 | Restricted to major factions | + | | 5 |1000-1500 | 30-40 | Restricted to major organizations |
| L | Any | Any | Planets, Space stations, etc. | | | L | Any | Any | Planets, Space stations, etc. | | ||
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Using either **@desc** or the room-editor **editroom**, | Using either **@desc** or the room-editor **editroom**, | ||
+ | |||
+ | When describing spaceship interior rooms, please remember that we don't have artificial gravity or inertial dampers on our ships! | ||
===== Activating ship command functions ===== | ===== Activating ship command functions ===== | ||
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====== Phase Three: PROFIT! ====== | ====== Phase Three: PROFIT! ====== | ||
+ | The next step is to proceed directly to the [[spaceship upgrades]] page and install modules. | ||
Now you should have a fully functional spaceship! | Now you should have a fully functional spaceship! |
spaceship_construction.1310525651.txt.gz · Last modified: 2011/07/13 02:54 by hagalaz