spaceship_construction
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
spaceship_construction [2013/09/27 01:56] – [Describe the Ship Object] zobeid | spaceship_construction [2013/10/17 01:59] (current) – [Start making the actual interior rooms for your ship] zobeid | ||
---|---|---|---|
Line 75: | Line 75: | ||
For the moment, we are done with the vehicle object. | For the moment, we are done with the vehicle object. | ||
- | ====== Creating | + | ===== Move to the Ship's Parent Room ===== |
+ | |||
+ | To enter your ship: | ||
- | It is now time to begin creating the structure of rooms that is to go inside. The first of these rooms will be a Parent Room that contains all the other rooms of your vehicle for safe keeping. This room must be declared as follows: (And notice that we register this room as **$MyVehRooms** for easy future reference.) | + | '' |
- | ===== Dig the Ship's parent room ===== | + | To find the dbref number of your ship's parent room: |
- | '' | + | '' |
- | ===== Move to the Ship' | + | The very top line should list the parent room. You should see something similar |
- | + | ||
- | It will be easier to edit this new room when you are inside, so go there. | + | |
- | '' | + | **Inside Zobeid's Vehicle(# |
- | Make sure there are no properties on your room. While standing inside, type: | + | What you want is the number at the end. In this case: **#7950** |
+ | |||
+ | We'll register it much as before: | ||
+ | |||
+ | '' | ||
+ | |||
+ | You can go there using @teleport, or @tel for short: | ||
+ | |||
+ | '' | ||
- | '' | ||
- | |||
- | There should be nothing there. If there is anything there, remove it and repeat. | ||
- | |||
Because actions inherit down the environment, | Because actions inherit down the environment, | ||
- | |||
- | ===== Describe the Ship's parent room ===== | ||
There is only limited freedom in how this particular room should be described - use the following: | There is only limited freedom in how this particular room should be described - use the following: | ||
- | '' | + | '' |
===== Start making the actual interior rooms for your ship ===== | ===== Start making the actual interior rooms for your ship ===== | ||
Line 110: | Line 112: | ||
^Class ^ Size (m) ^ #rooms ^ Suitable civilian ship type examples ^ | ^Class ^ Size (m) ^ #rooms ^ Suitable civilian ship type examples ^ | ||
- | | 0/M | 4-20 | 1 | These are Mecha, see [[class-zero ship mecha construction|Mecha documentation]] | | ||
| 1 | 60-100 | | 1 | 60-100 | ||
| 2 | 100-300 | | 2 | 100-300 | ||
Line 172: | Line 173: | ||
Using either **@desc** or the room-editor **editroom**, | Using either **@desc** or the room-editor **editroom**, | ||
+ | |||
+ | When describing spaceship interior rooms, please remember that we don't have artificial gravity or inertial dampers on our ships! | ||
===== Activating ship command functions ===== | ===== Activating ship command functions ===== | ||
Line 300: | Line 303: | ||
====== Phase Three: PROFIT! ====== | ====== Phase Three: PROFIT! ====== | ||
- | The next step is to proceed directly to the [[spaceship upgrades]] page and install modules. | + | The next step is to proceed directly to the [[spaceship upgrades]] page and install modules. |
Now you should have a fully functional spaceship! | Now you should have a fully functional spaceship! |
spaceship_construction.1380246963.txt.gz · Last modified: 2013/09/27 01:56 by zobeid