spaceship_operations
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spaceship_operations [2011/08/21 02:41] – [Basic Orientation] hagalaz | spaceship_operations [2011/08/21 03:02] – [Realspace Navigation] hagalaz | ||
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You can perform starship-sized emotes using the '' | You can perform starship-sized emotes using the '' | ||
- | Also remember.... To see a list of spaceship commands, you can type '' | + | Also remember.... To see a list of spaceship commands, you can type '' |
===== Takeoff & Landing ===== | ===== Takeoff & Landing ===== | ||
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Note that some landing sites have restrictions on the sizes, types or numbers of ships that can land there. For example, if your ship isn't designed to land on a planet, you won't be able to set down on Oceania or Annyrion. If your ship's size class is too big, it won't fit into some space stations or other sites. And a landing site can simply fill up if too many ships land there. | Note that some landing sites have restrictions on the sizes, types or numbers of ships that can land there. For example, if your ship isn't designed to land on a planet, you won't be able to set down on Oceania or Annyrion. If your ship's size class is too big, it won't fit into some space stations or other sites. And a landing site can simply fill up if too many ships land there. | ||
- | To land, you need to enter the '' | + | To land, you need to enter the '' |
- | Taking off is even easier. In most areas you can simply type '' | + | Taking off is even easier. In most areas you can simply type '' |
The same commands are used for moving a small ship into a space station or aboard a carrier, and for launching again back into space. | The same commands are used for moving a small ship into a space station or aboard a carrier, and for launching again back into space. | ||
- | To move your ship around after landing, such as to taxi around the spaceport, you use the '' | + | To move your ship around after landing, such as to taxi around the spaceport, you use the '' |
So, in summary, the '' | So, in summary, the '' | ||
===== Realspace Navigation ===== | ===== Realspace Navigation ===== | ||
- | Every location in space has three coordinates, | + | Every location in space has three coordinates, |
- | Navigation computers are available, and show local coordinates within a 100 sector range by typing '' | + | Navigation computers are available, and show local coordinates within a 100 sector range by typing '' |
|Displaying LOCAL REALSPACE map coordinates. . . |\\ | |Displaying LOCAL REALSPACE map coordinates. . . |\\ | ||
|Sector Name | X| Y| Z|\\ | |Sector Name | X| Y| Z|\\ | ||
- | |Aphrodite | + | |Mercury |
- | |Artemis Station | + | |Venus | |
- | |Bromia | + | |Earth/ |
- | |Desray Station | + | |Mars | |
- | |Greyphilt | + | |Sol Jumpgate |
- | |Iridia Jumpgate | + | |Gaspra |
- | |Katra | | + | |Mathilde |
- | |Oberon | + | |Jupiter |
- | |Oceania | + | |Saturn |
- | |Vesper | + | |Uranus |
+ | |Neptune | 2211| 2043| 1|\\ | ||
+ | |||
+ | Note: Sol, of course, is centered at 0 0 0 in Sol System. | ||
- | So, in order to visit Oceania, while located anywhere in Iridia | + | So, in order to visit Mars, while located anywhere in Sol System, I would type: '' |
There are some limitations. For one, the navigation system won't accept any destination over 100 AU away from where you are. For another, moving on the spacegrid requires fuel. If you run out of fuel during flight, you could be stranded until somebody comes to help you (fortunately, | There are some limitations. For one, the navigation system won't accept any destination over 100 AU away from where you are. For another, moving on the spacegrid requires fuel. If you run out of fuel during flight, you could be stranded until somebody comes to help you (fortunately, | ||
- | If, for whatever reason, you discover that you've entered the wrong coordinates, | + | If, for whatever reason, you discover that you've entered the wrong coordinates, |
- | '' | + | '' |
===== Hyperspace Navigation ===== | ===== Hyperspace Navigation ===== | ||
- | The distance between star systems is far too great to travel in normal space, so Furscape has a system of hyperspace jumpgates. To use these, just navigate to a jumpgate location in normal space and type '' | + | The distance between star systems is far too great to travel in normal space, so Furscape has a system of hyperspace jumpgates. To use these, just navigate to a jumpgate location in normal space and type '' |
Hyperspace uses a coordinate system similar to normal space -- there are still three coordinates, | Hyperspace uses a coordinate system similar to normal space -- there are still three coordinates, | ||
- | When you arrive at the destination jumpgate just '' | + | When you arrive at the destination jumpgate just '' |
===== Navigation Bookmarks ===== | ===== Navigation Bookmarks ===== | ||
When navigating, you do not have to memorize the coordinates for every world, or keep a list of them written down. The navigation has a command to keep track of them for you, called bookmark. Here's an example of how to add a bookmark to your ship: | When navigating, you do not have to memorize the coordinates for every world, or keep a list of them written down. The navigation has a command to keep track of them for you, called bookmark. Here's an example of how to add a bookmark to your ship: | ||
- | '' | + | '' |
Please specify the position to add to memory\\ | Please specify the position to add to memory\\ | ||
Use the X Y Z format\\ | Use the X Y Z format\\ | ||
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I read this as test zone, is this correct? (y/N)\\ | I read this as test zone, is this correct? (y/N)\\ | ||
**y**\\ | **y**\\ | ||
- | Bookmark was added\\'' | + | Bookmark was added'' |
- | Now I can set a course there without having to remember or type the coordinates. All I have to do is type '' | + | Now I can set a course there without having to remember or type the coordinates. All I have to do is type '' |
For example.... Let's imagine I am starting a trip at Luna and plotting a course to Epiphyte on the planet Annyrion. First I would launch my ship, then navigate to Sol Jumpgate, whose coordinates are 8 3 7. I pilot my ship through the jumpgate into hyperspace, then navigate to the Thinora Jumpgate, whose coordinates in hyperspace are 16 7 -1. From there, I pilot back into normal space, and navigate to the planet Annyrion, whose realspace coordinates are 521 236 -28, and finally land at Epiphyte. The basic commands would be: | For example.... Let's imagine I am starting a trip at Luna and plotting a course to Epiphyte on the planet Annyrion. First I would launch my ship, then navigate to Sol Jumpgate, whose coordinates are 8 3 7. I pilot my ship through the jumpgate into hyperspace, then navigate to the Thinora Jumpgate, whose coordinates in hyperspace are 16 7 -1. From there, I pilot back into normal space, and navigate to the planet Annyrion, whose realspace coordinates are 521 236 -28, and finally land at Epiphyte. The basic commands would be: | ||
- | '' | + | '' |
- | 'nav 8 3 7'\\ | + | nav 8 3 7\\ |
- | 'pilot jumpgate'\\ | + | pilot jumpgate\\ |
- | 'nav 16 7 -1'\\ | + | nav 16 7 -1\\ |
- | 'pilot jumpgate'\\ | + | pilot jumpgate\\ |
- | 'nav 521 236 -28'\\ | + | nav 521 236 -28\\ |
- | 'pilot epiphyte'**'' | + | pilot epiphyte**'' |
If I have been making clever use of the bookmark system, the same trip might look more like this: | If I have been making clever use of the bookmark system, the same trip might look more like this: | ||
- | '' | + | '' |
- | 'nav sol jumpgate'\\ | + | nav sol jumpgate\\ |
- | 'pilot jumpgate'\\ | + | pilot jumpgate\\ |
- | 'nav thinora'\\ | + | nav thinora\\ |
- | 'pilot jumpgate'\\ | + | pilot jumpgate\\ |
- | 'nav annyrion'\\ | + | nav annyrion\\ |
- | 'pilot epiphyte'**'' | + | pilot epiphyte**'' |
One important thing you should note when using bookmarks in hyperspace.... The bookmark list is completely different: bookmarks you make while your ship is in hyperspace are only listed and used when you're in hyperspace, and bookmarks made while you are in normal space are only used in normal space. For example, I could have a bookmark in hyperspace called " | One important thing you should note when using bookmarks in hyperspace.... The bookmark list is completely different: bookmarks you make while your ship is in hyperspace are only listed and used when you're in hyperspace, and bookmarks made while you are in normal space are only used in normal space. For example, I could have a bookmark in hyperspace called " | ||
===== Engine Power ===== | ===== Engine Power ===== | ||
- | By default, ships navigate at 100% of their rated engine power. This is the highest output you can achieve when your engines are in good repair without risking some damage to the engines. If you are in a hurry and willing to take a chance -- if you need to outrun somebody -- you can increase engine power beyond its rated limit and make your ship go faster. You should be aware that higher speeds burn more fuel, so keep an eye on that **fuel status**! | + | By default, ships navigate at 100% of their rated engine power. This is the highest output you can achieve when your engines are in good repair without risking some damage to the engines. If you are in a hurry and willing to take a chance -- if you need to outrun somebody -- you can increase engine power beyond its rated limit and make your ship go faster. You should be aware that higher speeds burn more fuel, so keep an eye on that '' |
- | To check your engine' | + | To check your engine' |
The maximum setting is 200%, which should only be used in dire emergency since damage is almost certain within a short time. | The maximum setting is 200%, which should only be used in dire emergency since damage is almost certain within a short time. | ||
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You will need to visit a fuel station to tank up your ship. Some stations are located in orbit around moons or planets, while others can be found in spaceports on the planet' | You will need to visit a fuel station to tank up your ship. Some stations are located in orbit around moons or planets, while others can be found in spaceports on the planet' | ||
- | '' | + | '' |
You will see something similar to the following: | You will see something similar to the following: | ||
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Enter the amount you wish to purchase (0-13):'' | Enter the amount you wish to purchase (0-13):'' | ||
- | The amount is not too critical. If you try to transfer more than your fuel tanks can hold, the transfer program will automatically reduce the amount to a level your ship can accept. If you type '' | + | The amount is not too critical. If you try to transfer more than your fuel tanks can hold, the transfer program will automatically reduce the amount to a level your ship can accept. If you type '' |
- | You can get your current fuel level by entering '' | + | You can get your current fuel level by entering '' |
Remember that fuel costs money, in the form of credits. The transfer command will inform you how much you will be charged ahead of time, and will give you a chance to abort the procedure. | Remember that fuel costs money, in the form of credits. The transfer command will inform you how much you will be charged ahead of time, and will give you a chance to abort the procedure. | ||
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The combat commands available to a pilot are: | The combat commands available to a pilot are: | ||
- | '' | + | '' |
- | '' | + | '' |
- | '' | + | '' |
- | '' | + | '' |
- | '' | + | '' |
- | '' | + | '' |
- | '' | + | '' |
When battle begins all ships in the sector have their '' | When battle begins all ships in the sector have their '' | ||
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===== Weapons Control ===== | ===== Weapons Control ===== | ||
- | It is possible to have a lot of weapons on a ship, especially a larger-classed ship. You can divide control of these weapons arbitrarily among different gunners. The control panel allows different players to choose weapons and take control of them. To enter the weapons control panel, just type '' | + | It is possible to have a lot of weapons on a ship, especially a larger-classed ship. You can divide control of these weapons arbitrarily among different gunners. The control panel allows different players to choose weapons and take control of them. To enter the weapons control panel, just type '' |
| Cannon & Beam Weapons Fire Control | | | Cannon & Beam Weapons Fire Control | | ||
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The weapons console also allows you to choose a ship in the sector to target '' | The weapons console also allows you to choose a ship in the sector to target '' | ||
- | Once you've gotten control of the weapons you want, and have them aimed at your chosen target, you should quit '' | + | Once you've gotten control of the weapons you want, and have them aimed at your chosen target, you should quit '' |
After you have issued a firing command, the system takes a while to track the target ship and fire the weapons -- basically, weapons fire at the end of the turn. In some circumstances the firing sequence can abort before the weapon fires, such as if the gunner released control of the weapon for any reason. | After you have issued a firing command, the system takes a while to track the target ship and fire the weapons -- basically, weapons fire at the end of the turn. In some circumstances the firing sequence can abort before the weapon fires, such as if the gunner released control of the weapon for any reason. | ||
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The program will ask you if you want to load munitions onto a ship or into a crate. | The program will ask you if you want to load munitions onto a ship or into a crate. | ||
- | If you're directly reloading a ship, enter '' | + | If you're directly reloading a ship, enter '' |
- | It is also possible to buy ammunition and have it loaded into a portable crate, which can then be taken away to set up supply caches at your faction' | + | It is also possible to buy ammunition and have it loaded into a portable crate, which can then be taken away to set up supply caches at your faction' |
- | //(Note: Unlike most ship upgrade modules, munitions crate __ARE__ intended to be portable, and can be ICly loaded into composite vehicles that have been set up as containers (using '' | + | //(Note: Unlike most ship upgrade modules, munitions crate __ARE__ intended to be portable, and can be ICly loaded into composite vehicles that have been set up as containers (using '' |
- | Don't forget to use a mecha to '' | + | Don't forget to use a mecha to '' |
==== Reloading From a Crate ==== | ==== Reloading From a Crate ==== | ||
- | To reload weapons such as ETG turrets and missile launchers, make sure your ship has a munitions crate on board, use the '' | + | To reload weapons such as ETG turrets and missile launchers, make sure your ship has a munitions crate on board, use the '' |
====== Repairs ====== | ====== Repairs ====== | ||
You should have already learned to use the damage status command to see what components you have installed, and which ones are hurting. When components are damaged, you need to use the repair command. It has four forms. | You should have already learned to use the damage status command to see what components you have installed, and which ones are hurting. When components are damaged, you need to use the repair command. It has four forms. | ||
- | Typing '' | + | Typing '' |
|Help information for repairs:| | |Help information for repairs:| | ||
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The position of a component is the mounted location on your ship. For example, if you were repairing a 30mm ETG cannon mounted in Medium Turret 1, you would have to type: | The position of a component is the mounted location on your ship. For example, if you were repairing a 30mm ETG cannon mounted in Medium Turret 1, you would have to type: | ||
- | '' | + | '' |
- | If you don't have repair parts (or " | + | If you don't have repair parts (or " |
Repairs are also limited by your location. If you are in open space without any repair facilities, you can't repair components beyond damage level 4. At a class 1 repair yard, you can repair components from damage level 5. A class 2 repair yard can handle damage level 6, and the repairs will be done at double the normal speed. A class 3 yard can handle damage level 7, and repairs are done at triple speed. Damage level 8 means a component is destroyed, and there' | Repairs are also limited by your location. If you are in open space without any repair facilities, you can't repair components beyond damage level 4. At a class 1 repair yard, you can repair components from damage level 5. A class 2 repair yard can handle damage level 6, and the repairs will be done at double the normal speed. A class 3 yard can handle damage level 7, and repairs are done at triple speed. Damage level 8 means a component is destroyed, and there' | ||
- | While repairing a component, you must stay on board the ship or else in the same room with it. If you leave the area (i.e. navigate out of the sector), repairs will be halted. If several crew members are doing repairs, you can use '' | + | While repairing a component, you must stay on board the ship or else in the same room with it. If you leave the area (i.e. navigate out of the sector), repairs will be halted. If several crew members are doing repairs, you can use '' |
spaceship_operations.txt · Last modified: 2011/10/11 02:50 by abiri