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spaceship_operations [2011/08/21 02:53] – [Reloading From a Crate] hagalazspaceship_operations [2011/08/21 03:02] – [Realspace Navigation] hagalaz
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 Every location in space has three coordinates, called X, Y and Z. To find the location of your ship, type ''**nav #status**''. It shows where you are -- and if your ship is moving, you can also see your destination. To travel to any place outside of the sector you are currently located, you need to know its coordinates.  Every location in space has three coordinates, called X, Y and Z. To find the location of your ship, type ''**nav #status**''. It shows where you are -- and if your ship is moving, you can also see your destination. To travel to any place outside of the sector you are currently located, you need to know its coordinates. 
  
-Navigation computers are available, and show local coordinates within a 100 sector range by typing ''**starmap**'', which, in Iridia Sector for example, would display something similar to the following:\\+Navigation computers are available, and show local coordinates within a 100 sector range by typing ''**nav #map**'', which, in Sol Sector for example, might display something similar to the following:\\
    
  
 |Displaying LOCAL REALSPACE map coordinates. . . |\\ |Displaying LOCAL REALSPACE map coordinates. . . |\\
 |Sector Name |  X|  Y|  Z|\\ |Sector Name |  X|  Y|  Z|\\
-|Aphrodite |  639|  63|  33|\\ +|Mercury |  39|  1|  -3|\\ 
-|Artemis Station |  647|  46|  33|\\ +|Venus |  56|  -46|  -1|\\ 
-|Bromia |  645|  46|  33|\\ +|Earth/Luna |  -80|  -60|  2|\\ 
-|Desray Station |  638|  64|  33|\\ +|Mars |  -23|  151|  -3|\\ 
-|Greyphilt |  641|  30|  3|\\ +|Sol Jumpgate |  -142|  55|  1|\\ 
-|Iridia Jumpgate |  645|  38|  42|\\ +|Gaspra |  -161|  151|  7|\\ 
-|Katra |  646|  45|  33|\\ +|Mathilde |  130|  230|  15|\\ 
-|Oberon |  646|  46|  33|\\ +|Jupiter |  129|  -503|  3|\\ 
-|Oceania |  639|  64|  33|\\ +|Saturn |  -126|  -950|  13|\\ 
-|Vesper |  646|  47|  33|\\+|Uranus |  -602|  1826|  34|\\ 
 +|Neptune |  2211|  2043|  1|\\ 
 +  
 +Note: Sol, of course, is centered at 0 0 0 in Sol System.
  
-So, in order to visit Oceania, while located anywhere in Iridia System, I would type: ''**nav 639 64 33**'' +So, in order to visit Mars, while located anywhere in Sol System, I would type: ''**nav -23 151 -3**'' 
  
 There are some limitations. For one, the navigation system won't accept any destination over 100 AU away from where you are. For another, moving on the spacegrid requires fuel. If you run out of fuel during flight, you could be stranded until somebody comes to help you (fortunately, in those situations, your ship will behave in a very non-Newtonian manner and stop in its tracks, instead of coasting forever until it collides with another object).  If you need to conserve fuel, you can throttle back your engines (using the ''**throttle**'' command) and travel more slowly.  More powerful engines are available as a ship upgrade, but these have increased fuel consumption unless throttled back. There are some limitations. For one, the navigation system won't accept any destination over 100 AU away from where you are. For another, moving on the spacegrid requires fuel. If you run out of fuel during flight, you could be stranded until somebody comes to help you (fortunately, in those situations, your ship will behave in a very non-Newtonian manner and stop in its tracks, instead of coasting forever until it collides with another object).  If you need to conserve fuel, you can throttle back your engines (using the ''**throttle**'' command) and travel more slowly.  More powerful engines are available as a ship upgrade, but these have increased fuel consumption unless throttled back.
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 You should have already learned to use the damage status command to see what components you have installed, and which ones are hurting. When components are damaged, you need to use the repair command. It has four forms.  You should have already learned to use the damage status command to see what components you have installed, and which ones are hurting. When components are damaged, you need to use the repair command. It has four forms. 
  
-Typing ''**'repair #help'**'' will show a screen similar to this: +Typing ''**repair #help**'' will show a screen similar to this: 
  
 |Help information for repairs:| |Help information for repairs:|
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 The position of a component is the mounted location on your ship. For example, if you were repairing a 30mm ETG cannon mounted in Medium Turret 1, you would have to type:  The position of a component is the mounted location on your ship. For example, if you were repairing a 30mm ETG cannon mounted in Medium Turret 1, you would have to type: 
  
-''**'repair medium turret 1'**''+''**repair medium turret 1**''
  
-If you don't have repair parts (or "supplies" as the system calls them), you can't perform any repairs.  You can purchase parts at a **spare parts vendor** by typing ''**'resupply'**'' The ''**'transfer #inventory'**'' command will show you how many units of spare parts you have on hand.+If you don't have repair parts (or "supplies" as the system calls them), you can't perform any repairs.  You can purchase parts at a **spare parts vendor** by typing ''**resupply**'' The ''**transfer #inventory**'' command will show you how many units of spare parts you have on hand.
  
 Repairs are also limited by your location. If you are in open space without any repair facilities, you can't repair components beyond damage level 4. At a class 1 repair yard, you can repair components from damage level 5. A class 2 repair yard can handle damage level 6, and the repairs will be done at double the normal speed. A class 3 yard can handle damage level 7, and repairs are done at triple speed. Damage level 8 means a component is destroyed, and there's nothing to do but replace it.  Repairs are also limited by your location. If you are in open space without any repair facilities, you can't repair components beyond damage level 4. At a class 1 repair yard, you can repair components from damage level 5. A class 2 repair yard can handle damage level 6, and the repairs will be done at double the normal speed. A class 3 yard can handle damage level 7, and repairs are done at triple speed. Damage level 8 means a component is destroyed, and there's nothing to do but replace it. 
  
-While repairing a component, you must stay on board the ship or else in the same room with it. If you leave the area (i.e. navigate out of the sector), repairs will be halted. If several crew members are doing repairs, you can use ''**'repair #status'**'' to see who's working on what. Only one person can repair a given system at any given time.+While repairing a component, you must stay on board the ship or else in the same room with it. If you leave the area (i.e. navigate out of the sector), repairs will be halted. If several crew members are doing repairs, you can use ''**repair #status**'' to see who's working on what. Only one person can repair a given system at any given time.
    
    
spaceship_operations.txt · Last modified: 2011/10/11 02:50 by abiri