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spaceship_operations [2011/08/21 02:55] – [Repairs] hagalazspaceship_operations [2011/09/10 02:51] – [Space Combat] hagalaz
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 Every location in space has three coordinates, called X, Y and Z. To find the location of your ship, type ''**nav #status**''. It shows where you are -- and if your ship is moving, you can also see your destination. To travel to any place outside of the sector you are currently located, you need to know its coordinates.  Every location in space has three coordinates, called X, Y and Z. To find the location of your ship, type ''**nav #status**''. It shows where you are -- and if your ship is moving, you can also see your destination. To travel to any place outside of the sector you are currently located, you need to know its coordinates. 
  
-Navigation computers are available, and show local coordinates within a 100 sector range by typing ''**starmap**'', which, in Iridia Sector for example, would display something similar to the following:\\+Navigation computers are available, and show local coordinates within a 100 sector range by typing ''**nav #map**'', which, in Sol Sector for example, might display something similar to the following:\\
    
  
 |Displaying LOCAL REALSPACE map coordinates. . . |\\ |Displaying LOCAL REALSPACE map coordinates. . . |\\
 |Sector Name |  X|  Y|  Z|\\ |Sector Name |  X|  Y|  Z|\\
-|Aphrodite |  639|  63|  33|\\ +|Mercury |  39|  1|  -3|\\ 
-|Artemis Station |  647|  46|  33|\\ +|Venus |  56|  -46|  -1|\\ 
-|Bromia |  645|  46|  33|\\ +|Earth/Luna |  -80|  -60|  2|\\ 
-|Desray Station |  638|  64|  33|\\ +|Mars |  -23|  151|  -3|\\ 
-|Greyphilt |  641|  30|  3|\\ +|Sol Jumpgate |  -142|  55|  1|\\ 
-|Iridia Jumpgate |  645|  38|  42|\\ +|Gaspra |  -161|  151|  7|\\ 
-|Katra |  646|  45|  33|\\ +|Mathilde |  130|  230|  15|\\ 
-|Oberon |  646|  46|  33|\\ +|Jupiter |  129|  -503|  3|\\ 
-|Oceania |  639|  64|  33|\\ +|Saturn |  -126|  -950|  13|\\ 
-|Vesper |  646|  47|  33|\\+|Uranus |  -602|  1826|  34|\\ 
 +|Neptune |  2211|  2043|  1|\\ 
 +  
 +Note: Sol, of course, is centered at 0 0 0 in Sol System.
  
-So, in order to visit Oceania, while located anywhere in Iridia System, I would type: ''**nav 639 64 33**'' +So, in order to visit Mars, while located anywhere in Sol System, I would type: ''**nav -23 151 -3**'' 
  
 There are some limitations. For one, the navigation system won't accept any destination over 100 AU away from where you are. For another, moving on the spacegrid requires fuel. If you run out of fuel during flight, you could be stranded until somebody comes to help you (fortunately, in those situations, your ship will behave in a very non-Newtonian manner and stop in its tracks, instead of coasting forever until it collides with another object).  If you need to conserve fuel, you can throttle back your engines (using the ''**throttle**'' command) and travel more slowly.  More powerful engines are available as a ship upgrade, but these have increased fuel consumption unless throttled back. There are some limitations. For one, the navigation system won't accept any destination over 100 AU away from where you are. For another, moving on the spacegrid requires fuel. If you run out of fuel during flight, you could be stranded until somebody comes to help you (fortunately, in those situations, your ship will behave in a very non-Newtonian manner and stop in its tracks, instead of coasting forever until it collides with another object).  If you need to conserve fuel, you can throttle back your engines (using the ''**throttle**'' command) and travel more slowly.  More powerful engines are available as a ship upgrade, but these have increased fuel consumption unless throttled back.
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 ====== Space Combat ====== ====== Space Combat ======
-For players who are playing small, privately-owned spacecraft with small crews, ''**vehiclepose**'' is an accepted means of simulating spaceship combat.  It also tends to work well for boarding actions, or pursuit scenes where two ships are chasing each other but not necessarily exchanging weapons fire.  An example of a role-play log generated during combat using ''**vehiclepose**'' can be seen [[blockade_runner_logfile|here]].  ''**Vehiclepose**'' only has one major restriction in place: the "Minimum Online Crew for Ship Movement" rule, if the ship is being actively moved from sector to sector.  The actual table is available on the [[Spaceship Construction]] page.+For players who are playing small, privately-owned spacecraft with small crews, ''**vehiclepose**'' is an accepted means of simulating spaceship combat.  It also tends to work well for post-combat boarding actions, or pursuit scenes where two ships are chasing each other but not necessarily exchanging weapons fire.  An example of a role-play log generated during combat using ''**vehiclepose**'' can be seen [[blockade_runner_logfile|here]].  ''**Vehiclepose**'' only has one major restriction in place: the "Minimum Online Crew for Ship Movement" rule, if the ship is being actively moved from sector to sector.  The actual table is available on the [[Spaceship Construction]] page
 +  
 +SCRAT, on the other hand, is Furscape's advanced space combat system.  It is designed to allow multiple ships to engage each other in combat maneuvers, fire weapons at each other, and resolve damage from any weapons hits.  While ''**vehiclepose**'' is good for resolving combat between a single ship and an 'imaginary' opponent (think 'Player vs Environment'), if two or more ships are involved, SCRAT is the best way to resolve ship-to-ship combat quickly and as realistically as possible.
    
-SCRAT, on the other hand, is Furscape's advanced space combat system.  It is designed to allow multiple ships to engage each other in combat maneuvers, fire weapons at each other, and resolve damage from any weapons hits.  While ''**vehiclepose**'' is good for resolving combat between two shipsif multiple ships are involvedSCRAT is the best way to resolve ship-to-ship combat quickly and as realistically as possible.+Players might note that the turn-based nature of SCRAT may not allow them to freely write longdescriptive poses.  A ship-to-ship combat action (compared to 'pursuitor 'boarding actionscenes) in a hard SF universe is a very rapidvery lethal sequence of events.  This is one of those instances thatlike real life (and even in movies), there just isn't enough time to hold a long, intimate conversation with coworkers about family, friends, and relations if they expect to stay alive.
    
-Players might note that the turn-based nature of SCRAT may not allow them to freely write longdescriptive poses.  A ship-to-ship combat action (compared to 'pursuitor 'boarding actionscenes) in a hard SF universe is a very rapid, very lethal sequence of events.  This is one of those instances that, like real life (and even in movies), there just isn't enough time to hold a long, intimate conversation with coworkers about family, friends, and relations, if they expect to stay alive.+Think of it this way: SCRAT is a means for generating outcomes for two or more ships while keeping things interesting for playerswhile ''**vehiclepose**'' is a means for generating outcomes for a small group of players aboard a single ship.  Both options are equally valid in the end, and players are encouraged to post logfiles.
    
-Think of it this way: SCRAT is a means for generating outcomes for groups of ships while keeping things interesting for playerswhile ''**vehiclepose**'' is a means for generating outcomes for a small group of players.  Both options are equally valid in the endand players are encouraged to post logfiles.+In any eventboth sides should OOCly agree which method to use - and when.  If two or more ships are involvedSCRAT must be used unless ALL ship crews agree to use vehiclepose.
    
-In any event, both sides should OOCly agree which method to use - and when.  Consult RP Staff if there are any issues. 
  
 ===== Battle Maneuvering Commands ===== ===== Battle Maneuvering Commands =====
spaceship_operations.txt · Last modified: 2011/10/11 02:50 by abiri