User Tools

Site Tools


spaceship_operations

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
spaceship_operations [2011/08/21 03:02] – [Realspace Navigation] hagalazspaceship_operations [2011/10/11 02:50] (current) – [Buying and Reloading Munitions] abiri
Line 141: Line 141:
  
 ====== Space Combat ====== ====== Space Combat ======
-For players who are playing small, privately-owned spacecraft with small crews, ''**vehiclepose**'' is an accepted means of simulating spaceship combat.  It also tends to work well for boarding actions, or pursuit scenes where two ships are chasing each other but not necessarily exchanging weapons fire.  An example of a role-play log generated during combat using ''**vehiclepose**'' can be seen [[blockade_runner_logfile|here]].  ''**Vehiclepose**'' only has one major restriction in place: the "Minimum Online Crew for Ship Movement" rule, if the ship is being actively moved from sector to sector.  The actual table is available on the [[Spaceship Construction]] page.+For players who are playing small, privately-owned spacecraft with small crews, ''**vehiclepose**'' is an accepted means of simulating spaceship combat.  It also tends to work well for post-combat boarding actions, or pursuit scenes where two ships are chasing each other but not necessarily exchanging weapons fire.  An example of a role-play log generated during combat using ''**vehiclepose**'' can be seen [[blockade_runner_logfile|here]].  ''**Vehiclepose**'' only has one major restriction in place: the "Minimum Online Crew for Ship Movement" rule, if the ship is being actively moved from sector to sector.  The actual table is available on the [[Spaceship Construction]] page.
    
-SCRAT, on the other hand, is Furscape's advanced space combat system.  It is designed to allow multiple ships to engage each other in combat maneuvers, fire weapons at each other, and resolve damage from any weapons hits.  While ''**vehiclepose**'' is good for resolving combat between two ships, if multiple ships are involved, SCRAT is the best way to resolve ship-to-ship combat quickly and as realistically as possible.+SCRAT, on the other hand, is Furscape's advanced space combat system.  It is designed to allow multiple ships to engage each other in combat maneuvers, fire weapons at each other, and resolve damage from any weapons hits.  While ''**vehiclepose**'' is good for resolving combat between a single ship and an 'imaginary' opponent (think 'Player vs Environment'), if two or more ships are involved, SCRAT is the best way to resolve ship-to-ship combat quickly and as realistically as possible.
    
-Players might note that the turn-based nature of SCRAT may not allow them to freely write long, descriptive poses.  A ship-to-ship combat action (compared to 'pursuit' or 'boarding action' scenes) in a hard SF universe is a very rapid, very lethal sequence of events.  This is one of those instances that, like real life (and even in movies), there just isn't enough time to hold a long, intimate conversation with coworkers about family, friends, and relationsif they expect to stay alive.+Players might note that the turn-based nature of SCRAT may not allow them to freely write long, descriptive poses.  A ship-to-ship combat action (compared to 'pursuit' or 'boarding action' scenes) in a hard SF universe is a very rapid, very lethal sequence of events.  This is one of those instances that, like real life (and even in movies), there just isn't enough time to hold a long, intimate conversation with coworkers about family, friends, and relations if they expect to stay alive.
    
-Think of it this way: SCRAT is a means for generating outcomes for groups of ships while keeping things interesting for players, while ''**vehiclepose**'' is a means for generating outcomes for a small group of players.  Both options are equally valid in the end, and players are encouraged to post logfiles.+Think of it this way: SCRAT is a means for generating outcomes for two or more ships while keeping things interesting for players, while ''**vehiclepose**'' is a means for generating outcomes for a small group of players aboard a single ship.  Both options are equally valid in the end, and players are encouraged to post logfiles
 +  
 +In any event, both sides should OOCly agree which method to use - and when.  If two or more ships are involved, SCRAT must be used unless ALL ship crews agree to use vehiclepose.
    
-In any event, both sides should OOCly agree which method to use - and when.  Consult RP Staff if there are any issues. 
  
 ===== Battle Maneuvering Commands ===== ===== Battle Maneuvering Commands =====
Line 207: Line 208:
 If you're directly reloading a ship, enter ''**ship**'' The program will ask for the name of the spaceship you want to arm. Then it will present a list of munitions available at the depot, so you can select the type you want to buy.  The munitions vendor will automatically load the selected munitions into your ship's weapons. If you're directly reloading a ship, enter ''**ship**'' The program will ask for the name of the spaceship you want to arm. Then it will present a list of munitions available at the depot, so you can select the type you want to buy.  The munitions vendor will automatically load the selected munitions into your ship's weapons.
  
-It is also possible to buy ammunition and have it loaded into a portable crate, which can then be taken away to set up supply caches at your faction's HQ or on board a carrier ship, and so forth.  Crates are special objects that you have to purchase from the vendor using the ''**buy crate**'' command.  Once you have a crate, you can use the ''**buy munitions**'' command, enter ''**crate**'' and, when prompted, enter the name of the crate into which you want your ammo loaded.+It is also possible to buy ammunition and have it loaded into a portable crate, which can then be taken away to set up supply caches at your organization's HQ or on board a carrier ship, and so forth.  Crates are special objects that you have to purchase from the vendor using the ''**buy crate**'' command.  Once you have a crate, you can use the ''**buy munitions**'' command, enter ''**crate**'' and, when prompted, enter the name of the crate into which you want your ammo loaded.
    
 //(Note: Unlike most ship upgrade modules, munitions crate __ARE__ intended to be portable, and can be ICly loaded into composite vehicles that have been set up as containers (using ''**put**'' or ''**pull**'' commands) for transport and resale (think 'black market'). - Hagalaz)// //(Note: Unlike most ship upgrade modules, munitions crate __ARE__ intended to be portable, and can be ICly loaded into composite vehicles that have been set up as containers (using ''**put**'' or ''**pull**'' commands) for transport and resale (think 'black market'). - Hagalaz)//
spaceship_operations.txt · Last modified: 2011/10/11 02:50 by abiri