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spaceship_operations [2011/08/21 02:53] – [Buying and Reloading Munitions] hagalazspaceship_operations [2011/10/11 02:50] (current) – [Buying and Reloading Munitions] abiri
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 Every location in space has three coordinates, called X, Y and Z. To find the location of your ship, type ''**nav #status**''. It shows where you are -- and if your ship is moving, you can also see your destination. To travel to any place outside of the sector you are currently located, you need to know its coordinates.  Every location in space has three coordinates, called X, Y and Z. To find the location of your ship, type ''**nav #status**''. It shows where you are -- and if your ship is moving, you can also see your destination. To travel to any place outside of the sector you are currently located, you need to know its coordinates. 
  
-Navigation computers are available, and show local coordinates within a 100 sector range by typing ''**starmap**'', which, in Iridia Sector for example, would display something similar to the following:\\+Navigation computers are available, and show local coordinates within a 100 sector range by typing ''**nav #map**'', which, in Sol Sector for example, might display something similar to the following:\\
    
  
 |Displaying LOCAL REALSPACE map coordinates. . . |\\ |Displaying LOCAL REALSPACE map coordinates. . . |\\
 |Sector Name |  X|  Y|  Z|\\ |Sector Name |  X|  Y|  Z|\\
-|Aphrodite |  639|  63|  33|\\ +|Mercury |  39|  1|  -3|\\ 
-|Artemis Station |  647|  46|  33|\\ +|Venus |  56|  -46|  -1|\\ 
-|Bromia |  645|  46|  33|\\ +|Earth/Luna |  -80|  -60|  2|\\ 
-|Desray Station |  638|  64|  33|\\ +|Mars |  -23|  151|  -3|\\ 
-|Greyphilt |  641|  30|  3|\\ +|Sol Jumpgate |  -142|  55|  1|\\ 
-|Iridia Jumpgate |  645|  38|  42|\\ +|Gaspra |  -161|  151|  7|\\ 
-|Katra |  646|  45|  33|\\ +|Mathilde |  130|  230|  15|\\ 
-|Oberon |  646|  46|  33|\\ +|Jupiter |  129|  -503|  3|\\ 
-|Oceania |  639|  64|  33|\\ +|Saturn |  -126|  -950|  13|\\ 
-|Vesper |  646|  47|  33|\\+|Uranus |  -602|  1826|  34|\\ 
 +|Neptune |  2211|  2043|  1|\\ 
 +  
 +Note: Sol, of course, is centered at 0 0 0 in Sol System.
  
-So, in order to visit Oceania, while located anywhere in Iridia System, I would type: ''**nav 639 64 33**'' +So, in order to visit Mars, while located anywhere in Sol System, I would type: ''**nav -23 151 -3**'' 
  
 There are some limitations. For one, the navigation system won't accept any destination over 100 AU away from where you are. For another, moving on the spacegrid requires fuel. If you run out of fuel during flight, you could be stranded until somebody comes to help you (fortunately, in those situations, your ship will behave in a very non-Newtonian manner and stop in its tracks, instead of coasting forever until it collides with another object).  If you need to conserve fuel, you can throttle back your engines (using the ''**throttle**'' command) and travel more slowly.  More powerful engines are available as a ship upgrade, but these have increased fuel consumption unless throttled back. There are some limitations. For one, the navigation system won't accept any destination over 100 AU away from where you are. For another, moving on the spacegrid requires fuel. If you run out of fuel during flight, you could be stranded until somebody comes to help you (fortunately, in those situations, your ship will behave in a very non-Newtonian manner and stop in its tracks, instead of coasting forever until it collides with another object).  If you need to conserve fuel, you can throttle back your engines (using the ''**throttle**'' command) and travel more slowly.  More powerful engines are available as a ship upgrade, but these have increased fuel consumption unless throttled back.
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 ====== Space Combat ====== ====== Space Combat ======
-For players who are playing small, privately-owned spacecraft with small crews, ''**vehiclepose**'' is an accepted means of simulating spaceship combat.  It also tends to work well for boarding actions, or pursuit scenes where two ships are chasing each other but not necessarily exchanging weapons fire.  An example of a role-play log generated during combat using ''**vehiclepose**'' can be seen [[blockade_runner_logfile|here]].  ''**Vehiclepose**'' only has one major restriction in place: the "Minimum Online Crew for Ship Movement" rule, if the ship is being actively moved from sector to sector.  The actual table is available on the [[Spaceship Construction]] page.+For players who are playing small, privately-owned spacecraft with small crews, ''**vehiclepose**'' is an accepted means of simulating spaceship combat.  It also tends to work well for post-combat boarding actions, or pursuit scenes where two ships are chasing each other but not necessarily exchanging weapons fire.  An example of a role-play log generated during combat using ''**vehiclepose**'' can be seen [[blockade_runner_logfile|here]].  ''**Vehiclepose**'' only has one major restriction in place: the "Minimum Online Crew for Ship Movement" rule, if the ship is being actively moved from sector to sector.  The actual table is available on the [[Spaceship Construction]] page
 +  
 +SCRAT, on the other hand, is Furscape's advanced space combat system.  It is designed to allow multiple ships to engage each other in combat maneuvers, fire weapons at each other, and resolve damage from any weapons hits.  While ''**vehiclepose**'' is good for resolving combat between a single ship and an 'imaginary' opponent (think 'Player vs Environment'), if two or more ships are involved, SCRAT is the best way to resolve ship-to-ship combat quickly and as realistically as possible.
    
-SCRAT, on the other hand, is Furscape's advanced space combat system.  It is designed to allow multiple ships to engage each other in combat maneuvers, fire weapons at each other, and resolve damage from any weapons hits.  While ''**vehiclepose**'' is good for resolving combat between two shipsif multiple ships are involvedSCRAT is the best way to resolve ship-to-ship combat quickly and as realistically as possible.+Players might note that the turn-based nature of SCRAT may not allow them to freely write longdescriptive poses.  A ship-to-ship combat action (compared to 'pursuitor 'boarding actionscenes) in a hard SF universe is a very rapidvery lethal sequence of events.  This is one of those instances thatlike real life (and even in movies), there just isn't enough time to hold a long, intimate conversation with coworkers about family, friends, and relations if they expect to stay alive.
    
-Players might note that the turn-based nature of SCRAT may not allow them to freely write longdescriptive poses.  A ship-to-ship combat action (compared to 'pursuitor 'boarding actionscenes) in a hard SF universe is a very rapid, very lethal sequence of events.  This is one of those instances that, like real life (and even in movies), there just isn't enough time to hold a long, intimate conversation with coworkers about family, friends, and relations, if they expect to stay alive.+Think of it this way: SCRAT is a means for generating outcomes for two or more ships while keeping things interesting for playerswhile ''**vehiclepose**'' is a means for generating outcomes for a small group of players aboard a single ship.  Both options are equally valid in the end, and players are encouraged to post logfiles.
    
-Think of it this way: SCRAT is a means for generating outcomes for groups of ships while keeping things interesting for playerswhile ''**vehiclepose**'' is a means for generating outcomes for a small group of players.  Both options are equally valid in the endand players are encouraged to post logfiles.+In any eventboth sides should OOCly agree which method to use - and when.  If two or more ships are involvedSCRAT must be used unless ALL ship crews agree to use vehiclepose.
    
-In any event, both sides should OOCly agree which method to use - and when.  Consult RP Staff if there are any issues. 
  
 ===== Battle Maneuvering Commands ===== ===== Battle Maneuvering Commands =====
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 If you're directly reloading a ship, enter ''**ship**'' The program will ask for the name of the spaceship you want to arm. Then it will present a list of munitions available at the depot, so you can select the type you want to buy.  The munitions vendor will automatically load the selected munitions into your ship's weapons. If you're directly reloading a ship, enter ''**ship**'' The program will ask for the name of the spaceship you want to arm. Then it will present a list of munitions available at the depot, so you can select the type you want to buy.  The munitions vendor will automatically load the selected munitions into your ship's weapons.
  
-It is also possible to buy ammunition and have it loaded into a portable crate, which can then be taken away to set up supply caches at your faction's HQ or on board a carrier ship, and so forth.  Crates are special objects that you have to purchase from the vendor using the ''**buy crate**'' command.  Once you have a crate, you can use the ''**buy munitions**'' command, enter ''**crate**'' and, when prompted, enter the name of the crate into which you want your ammo loaded.+It is also possible to buy ammunition and have it loaded into a portable crate, which can then be taken away to set up supply caches at your organization's HQ or on board a carrier ship, and so forth.  Crates are special objects that you have to purchase from the vendor using the ''**buy crate**'' command.  Once you have a crate, you can use the ''**buy munitions**'' command, enter ''**crate**'' and, when prompted, enter the name of the crate into which you want your ammo loaded.
    
 //(Note: Unlike most ship upgrade modules, munitions crate __ARE__ intended to be portable, and can be ICly loaded into composite vehicles that have been set up as containers (using ''**put**'' or ''**pull**'' commands) for transport and resale (think 'black market'). - Hagalaz)// //(Note: Unlike most ship upgrade modules, munitions crate __ARE__ intended to be portable, and can be ICly loaded into composite vehicles that have been set up as containers (using ''**put**'' or ''**pull**'' commands) for transport and resale (think 'black market'). - Hagalaz)//
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 ==== Reloading From a Crate ==== ==== Reloading From a Crate ====
-To reload weapons such as ETG turrets and missile launchers, make sure your ship has a munitions crate on board, use the ''**'load munitions'**'' command, and follow the instructions.  You will be reminded that loading weapons from a crate disables your weapons for twelve minutes, so think twice before reloading if you are in the middle of battle!+To reload weapons such as ETG turrets and missile launchers, make sure your ship has a munitions crate on board, use the ''**load munitions**'' command, and follow the instructions.  You will be reminded that loading weapons from a crate disables your weapons for twelve minutes, so think twice before reloading if you are in the middle of battle!
 ====== Repairs ====== ====== Repairs ======
  
 You should have already learned to use the damage status command to see what components you have installed, and which ones are hurting. When components are damaged, you need to use the repair command. It has four forms.  You should have already learned to use the damage status command to see what components you have installed, and which ones are hurting. When components are damaged, you need to use the repair command. It has four forms. 
  
-Typing ''**'repair #help'**'' will show a screen similar to this: +Typing ''**repair #help**'' will show a screen similar to this: 
  
 |Help information for repairs:| |Help information for repairs:|
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 The position of a component is the mounted location on your ship. For example, if you were repairing a 30mm ETG cannon mounted in Medium Turret 1, you would have to type:  The position of a component is the mounted location on your ship. For example, if you were repairing a 30mm ETG cannon mounted in Medium Turret 1, you would have to type: 
  
-''**'repair medium turret 1'**''+''**repair medium turret 1**''
  
-If you don't have repair parts (or "supplies" as the system calls them), you can't perform any repairs.  You can purchase parts at a **spare parts vendor** by typing ''**'resupply'**'' The ''**'transfer #inventory'**'' command will show you how many units of spare parts you have on hand.+If you don't have repair parts (or "supplies" as the system calls them), you can't perform any repairs.  You can purchase parts at a **spare parts vendor** by typing ''**resupply**'' The ''**transfer #inventory**'' command will show you how many units of spare parts you have on hand.
  
 Repairs are also limited by your location. If you are in open space without any repair facilities, you can't repair components beyond damage level 4. At a class 1 repair yard, you can repair components from damage level 5. A class 2 repair yard can handle damage level 6, and the repairs will be done at double the normal speed. A class 3 yard can handle damage level 7, and repairs are done at triple speed. Damage level 8 means a component is destroyed, and there's nothing to do but replace it.  Repairs are also limited by your location. If you are in open space without any repair facilities, you can't repair components beyond damage level 4. At a class 1 repair yard, you can repair components from damage level 5. A class 2 repair yard can handle damage level 6, and the repairs will be done at double the normal speed. A class 3 yard can handle damage level 7, and repairs are done at triple speed. Damage level 8 means a component is destroyed, and there's nothing to do but replace it. 
  
-While repairing a component, you must stay on board the ship or else in the same room with it. If you leave the area (i.e. navigate out of the sector), repairs will be halted. If several crew members are doing repairs, you can use ''**'repair #status'**'' to see who's working on what. Only one person can repair a given system at any given time.+While repairing a component, you must stay on board the ship or else in the same room with it. If you leave the area (i.e. navigate out of the sector), repairs will be halted. If several crew members are doing repairs, you can use ''**repair #status**'' to see who's working on what. Only one person can repair a given system at any given time.
    
    
spaceship_operations.1313895221.txt.gz · Last modified: 2011/08/21 02:53 by hagalaz