spaceship_upgrades
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spaceship_upgrades [2011/06/20 04:54] – created hagalaz | spaceship_upgrades [2011/08/10 06:28] (current) – [How to Upgrade a Spaceship] punctuation hagalaz | ||
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====== How to Upgrade a Spaceship ====== | ====== How to Upgrade a Spaceship ====== | ||
- | this is the guide to advanced | + | This is the guide to spaceship configuration in LITE Space. |
+ | All ships approved to operate on the grid MUST be configured for module installation, | ||
+ | |||
+ | |||
====== Configure Your Spaceship' | ====== Configure Your Spaceship' | ||
The first step of setting up your ship is to configure its module slots, or mounting points. You must go outside the ship and use this command: | The first step of setting up your ship is to configure its module slots, or mounting points. You must go outside the ship and use this command: | ||
- | '' | + | '' |
You can only configure a ship that you personally own. Currently, even wizards cannot configure someone else's ship for them using this command. | You can only configure a ship that you personally own. Currently, even wizards cannot configure someone else's ship for them using this command. | ||
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Here, you can see mounts listed with various types and sizes, along with their costs and the amount of configuration points you have available to spend on them. Mounts which are available on your ship class, and which you can afford, will be shown in white. Mounts which are not available will be shown in red. The '' | Here, you can see mounts listed with various types and sizes, along with their costs and the amount of configuration points you have available to spend on them. Mounts which are available on your ship class, and which you can afford, will be shown in white. Mounts which are not available will be shown in red. The '' | ||
- | '' | + | '' |
- | Then the program will add a medium turret to your ship, and subtract 3 configuration points. You can also '' | + | Then the program will add a medium turret to your ship, and subtract 3 configuration points. You can also '' |
- | Turret mounts are usually used for cannon or beam weapons. Hardpoints are usually used for carrying missiles (for example, the underwing mounting points for missiles on a modern-day fighter), although future revisions may allow for sensor pods or extra fuel. Block mounts are interior compartments, | + | Turret mounts are usually used for cannon or beam weapons. Hardpoints are usually used for carrying missiles (for example, the underwing mounting points for missiles on a modern-day fighter), although future revisions may allow for sensor pods or extra fuel. Block mounts are interior compartments, |
- | After you have configured all your ship's mounts that you want or can afford to, you will select | + | After you have configured all your ship's mounts that you want or can afford to, you will type '' |
- | You can check your configuration by going into your ship's control room and entering '' | + | You can check your configuration by going into your ship's control room and entering '' |
====== Buying and Installing Modules ====== | ====== Buying and Installing Modules ====== | ||
This section describes how to buy any kind of upgrade module, including weapons modules. | This section describes how to buy any kind of upgrade module, including weapons modules. | ||
- | '' | + | '' |
Component modules are only sold at shipyards. | Component modules are only sold at shipyards. | ||
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Park your ship in the spaceport' | Park your ship in the spaceport' | ||
- | You should find some mechas standing around (they may have names like "CLM Unit" | + | You should find some mechas standing around (they may have names like "CLM Unit" |
- | Now type '' | + | Now type '' |
Be sure you buy a module that can be installed on a mount of the correct size and type that you have configured on your ship! | Be sure you buy a module that can be installed on a mount of the correct size and type that you have configured on your ship! | ||
- | Once you exit the catalog, you will find the module (or modules) that you bought lying in the room. You can't pick up the modules by yourself, that's what the mecha is for. Climb back into it and power it up, just like before, and pick up the modules using the '' | + | Once you exit the catalog, you will find the module (or modules) that you bought lying in the room. You can't pick up the modules by yourself, that's what the mecha is for. Climb back into it and power it up, just like before, and pick up the modules using the '' |
- | '' | + | //(NOTE: While the module sales system creates modules that, for purposes of handling OOCly, are easily carried by a mecha, you should almost __NEVER__ treat these modules as portable for purposes of roleplaying. ICly, the majority of ship upgrade modules are huge constructs, and would require large shipyard handling equipment to move and position for installation. |
+ | |||
+ | '' | ||
For example, if I were loading a cargo module into 'Max Valier DU-10': | For example, if I were loading a cargo module into 'Max Valier DU-10': | ||
- | '' | + | '' |
This moves the module into the room you previously designated as your ship's loading bay. Once you have loaded all the modules you are carrying, take the mecha back where you found it, power it down, climb out, and return to your ship. You will need to go inside, to the loading bay... where you should find the upgrade module(s) waiting. | This moves the module into the room you previously designated as your ship's loading bay. Once you have loaded all the modules you are carrying, take the mecha back where you found it, power it down, climb out, and return to your ship. You will need to go inside, to the loading bay... where you should find the upgrade module(s) waiting. | ||
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You must enable the installer command by entering this: | You must enable the installer command by entering this: | ||
- | '' | + | '' |
Then: | Then: | ||
- | '' | + | '' |
- | It will ask for confirmation. | + | It will ask for confirmation, and tell you how many seconds it will take to install that module. After you confirm, the module(s) have been installed. You must remain onboard the ship for the duration of installation. |
- | + | ||
- | '' | + | |
- | + | ||
- | This will prevent other players from messing with your ship - for instance, uninstalling your weapons. | + | |
In the event you want to uninstall components, but instead of the module name, you must tell the installer which mounting point you want uninstalled, | In the event you want to uninstall components, but instead of the module name, you must tell the installer which mounting point you want uninstalled, | ||
- | '' | + | '' |
- | Once your modules are installed, you can go to your ship's control room and type '' | + | Once your modules are installed, you can go to your ship's control room and type '' |
====== Hull Slots Available By Size Class and Landability ====== | ====== Hull Slots Available By Size Class and Landability ====== | ||
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| 5 | N/A | N/A | N/A | Custom | | | 5 | N/A | N/A | N/A | Custom | | ||
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spaceship_upgrades.1308545652.txt.gz · Last modified: 2011/06/20 04:54 by hagalaz