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vehicles [2010/10/05 01:32] abirivehicles [2011/06/30 09:16] (current) – added 'sky-nav.muf' for flying vehicles, and 'commset.muf' hagalaz
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-** You can of course simply roleplay the use of vehicles. But if you are fond of coding gadgets and would like to create a vehicle that way, the following instructions may be handy:+** You can of course simply roleplay the use of vehicles. But if you are fond of coding gadgets and would like to create a vehicle that way, the following instructions may be handy: **
  
 We have a new vehicle system on Furscape for 2004. Previously we used "simple vehicles", where a vehicle is basically just a THING with a VEHICLE flag set on it. The new system uses "compound vehicles", which means you have a THING to represent the outside of the vehicle, and at least one ROOM to represent the inside. We have a new vehicle system on Furscape for 2004. Previously we used "simple vehicles", where a vehicle is basically just a THING with a VEHICLE flag set on it. The new system uses "compound vehicles", which means you have a THING to represent the outside of the vehicle, and at least one ROOM to represent the inside.
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   enter-exit.muf ($cmd/enter-exit) ----- the global ENTER & EXIT commands   enter-exit.muf ($cmd/enter-exit) ----- the global ENTER & EXIT commands
 +
 +  sky-nav.muf ($muf/sky-nav)       ----- for assistance in navigating a flying vehicle
 +
 +  commset.muf ($muf/commset)       ----- for setting up communications systems like CB radios
  
 All these programs are set VIEWABLE, and programmers are free to list them out and study the code.  All these programs are set VIEWABLE, and programmers are free to list them out and study the code. 
  
vehicles.txt · Last modified: 2011/06/30 09:16 by hagalaz