User Tools

Site Tools


verboten_tech

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
verboten_tech [2011/07/21 22:22] – [Cybernetics] - Grammar edits hagalazverboten_tech [2011/07/25 20:07] (current) – [Handheld Energy Weapons] hagalaz
Line 35: Line 35:
  
 ===== Handheld Energy Weapons ===== ===== Handheld Energy Weapons =====
-Lasers, phasers, blasters, plasma guns, lightsabers, ACME disintegration pistols and the like are not considered in-theme for a number of reasons. Energy storage is the biggest, but efficiently converting that stored energy into a beam or blade that can cause physical damage is another.  The sole exception to this rule is the [[https://secure.wikimedia.org/wikipedia/en/wiki/Electrolaser|electrolaser]], and electrolasers are, as a general rule, restricted to law enforcement or military personnel, and currently exist only in rifle-size or larger forms.+Lasers, phasers, blasters, plasma guns, lightsabers, ACME disintegration pistols and the like are not considered in-theme for a number of reasons. Energy storage is the biggest, but efficiently converting that stored energy into a beam or blade that can cause physical damage is another.  The sole exception to this rule is the [[https://secure.wikimedia.org/wikipedia/en/wiki/Electrolaser|electrolaser]], and electrolasers are, as a general rule, restricted to law enforcement or military personnel.
    
 ===== Cybernetics ===== ===== Cybernetics =====
 At this point in time, the only types of [[cybernetics]] allowed are artificial limbs, some artificial internal organs, and sensory neuroprosthetics such as eyes and ears.  Organic systems can be replaced with artificial systems on a one-for-one basis.  While these artificial systems can and sometimes do function at a significant percentage of the original organic system's capability, the technology to provide a perfect, 100% artificial replacement does not currently exist.  Players seeking a "like original" solution are encouraged to consider autologous cloned replacement parts, and are reminded that "metal is not better than meat, just different" Some examples of verboten cybertech (and this is //not// an all-inclusive list!) are __Shadowrun__-style neural jacks for computer or vehicle operation, brain-boosters (enhanced processing), memory implants (chipjacks, internal storage, et cetera), and __Neuromancer__-style compact "tiara" non-invasive electrode neural interfaces. At this point in time, the only types of [[cybernetics]] allowed are artificial limbs, some artificial internal organs, and sensory neuroprosthetics such as eyes and ears.  Organic systems can be replaced with artificial systems on a one-for-one basis.  While these artificial systems can and sometimes do function at a significant percentage of the original organic system's capability, the technology to provide a perfect, 100% artificial replacement does not currently exist.  Players seeking a "like original" solution are encouraged to consider autologous cloned replacement parts, and are reminded that "metal is not better than meat, just different" Some examples of verboten cybertech (and this is //not// an all-inclusive list!) are __Shadowrun__-style neural jacks for computer or vehicle operation, brain-boosters (enhanced processing), memory implants (chipjacks, internal storage, et cetera), and __Neuromancer__-style compact "tiara" non-invasive electrode neural interfaces.
    
verboten_tech.txt · Last modified: 2011/07/25 20:07 by hagalaz