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verboten_tech [2011/06/10 07:23] hagalazverboten_tech [2011/07/25 20:07] (current) – [Handheld Energy Weapons] hagalaz
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   * psionics (telepathy, telekinesis, "The Force", etc.)   * psionics (telepathy, telekinesis, "The Force", etc.)
   * rapid shape-shifting   * rapid shape-shifting
 +  * time travel (sorry, Dr. Who & Back to the Future fans!)
  
 ====== Restricted Technology ====== ====== Restricted Technology ======
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 ===== Compact AI =====   ===== Compact AI =====  
 We have [[artificial intelligence]], but the computers required are the size of a deep freeze and larger.  Robotic motiles are controlled remotely.  In theory it could be possible to create a fully self-contained robot, but making the computer "brain" small and efficient enough would require the use of advanced nanotechnology -- which itself is highly restricted. We have [[artificial intelligence]], but the computers required are the size of a deep freeze and larger.  Robotic motiles are controlled remotely.  In theory it could be possible to create a fully self-contained robot, but making the computer "brain" small and efficient enough would require the use of advanced nanotechnology -- which itself is highly restricted.
 +
 +| [[devik|{{http://www.trmichels.com/WolfHeadStare3310.jpg?75x75|Computers rule!}}]]| //Devik Sez: Only the most "basic" AIs such as those you'd find operating a smaller ship or performing other relatively simple tasks (for an AI) would be roughly this small scale. AIs for scientific, military, R&D, and large ship operations (think class 3 and bigger) will be considerably larger, perhaps even occupying several stories in a building when all cooling, power, and other support systems are taken into consideration.// |
  
 ===== Jump Drive =====   ===== Jump Drive =====  
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 ===== Handheld Energy Weapons ===== ===== Handheld Energy Weapons =====
-Lasers, phasers, blasters, plasma guns, lightsabers, ACME disintegration pistols and the like are not considered in-theme for a number of reasons. Energy storage is the biggest, but efficiently converting that stored energy into a beam or blade that can cause physical damage is another.  The sole exception to this rule is the [[https://secure.wikimedia.org/wikipedia/en/wiki/Electrolaser|electrolaser]], and electrolasers are, as a general rule, restricted to law enforcement or military personnel, and currently exist only in rifle-size or larger forms+Lasers, phasers, blasters, plasma guns, lightsabers, ACME disintegration pistols and the like are not considered in-theme for a number of reasons. Energy storage is the biggest, but efficiently converting that stored energy into a beam or blade that can cause physical damage is another.  The sole exception to this rule is the [[https://secure.wikimedia.org/wikipedia/en/wiki/Electrolaser|electrolaser]], and electrolasers are, as a general rule, restricted to law enforcement or military personnel
 +  
 +===== Cybernetics ===== 
 +At this point in time, the only types of [[cybernetics]] allowed are artificial limbs, some artificial internal organs, and sensory neuroprosthetics such as eyes and ears.  Organic systems can be replaced with artificial systems on a one-for-one basis.  While these artificial systems can and sometimes do function at a significant percentage of the original organic system's capability, the technology to provide a perfect, 100% artificial replacement does not currently exist.  Players seeking a "like original" solution are encouraged to consider autologous cloned replacement parts, and are reminded that "metal is not better than meat, just different" Some examples of verboten cybertech (and this is //not// an all-inclusive list!) are __Shadowrun__-style neural jacks for computer or vehicle operation, brain-boosters (enhanced processing), memory implants (chipjacks, internal storage, et cetera), and __Neuromancer__-style compact "tiara" non-invasive electrode neural interfaces
 + 
verboten_tech.1307690585.txt.gz · Last modified: 2011/06/10 07:23 by hagalaz