cybernetics
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionLast revisionBoth sides next revision | ||
cybernetics [2011/07/20 16:26] – Tweaking the Rules - H. hagalaz | cybernetics [2011/07/24 20:48] – [Cybernetics] hagalaz | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== | + | ====== |
- | //Note: Any player wishing to have a character with cybernetic implants (including functional artificial limbs) must have their request reviewed by Roleplay Staff prior to @approval. | + | //Any player wishing to have a character with cybernetic implants (including functional artificial limbs) must have their request reviewed by Roleplay Staff prior to approval. |
- | * //This is not __Shadowrun__ MUCK or __Cyberpunk: | + | * //This is not __Shadowrun__ MUCK or __Cyberpunk: |
* //Metal is not better than meat, just different. Autologous cloned body parts are available in almost every situation.// | * //Metal is not better than meat, just different. Autologous cloned body parts are available in almost every situation.// | ||
+ | * //While cybernetic implants themselves can sometimes be relatively robust, they still attach to nerves, flesh and/or bone. You may be able to override the sensors in your artificial hand in order to crush a cue ball, but you cannot pick up that truck/ | ||
* //In addition to being vulnerable to taser-style electrical effects, cybernetic implants are also vulnerable to things like EMP and induction heating.// | * //In addition to being vulnerable to taser-style electrical effects, cybernetic implants are also vulnerable to things like EMP and induction heating.// | ||
- | * // | + | * // |
+ | |||
+ | ====== Cybernetics ====== | ||
+ | At this point in time, the only types of cybernetics allowed are artificial limbs, some artificial internal organs, and sensory neuroprosthetics such as eyes and ears. Organic systems can be replaced with artificial systems on a one-for-one basis, so if you were born with one pair of arms, and you lose one or both, you can only replace one or both. | ||
+ | |||
+ | The nerve plexuses that feed motor commands to and receive sensory information from implants must be present in order for the implant to interface properly. | ||
+ | - Your brain has to possess functional ' | ||
+ | - You have to possess - and more specifically, | ||
+ | |||
+ | While these artificial systems can and sometimes do function at a significant percentage of the original organic system' | ||
//Players interested in reading about the ' | //Players interested in reading about the ' | ||
- | [[Biomechatronics]] - //Artificial limbs.// | + | [[Biomechatronics|Artificial Limbs]] |
+ | |||
+ | [[Neuroprosthetics]] - //Sight, hearing and touch.// | ||
- | [[Neuroprosthetics]] - // | + | [[Artificial Organs]] |
- | [[Artificial Organs]] - //If it goes inside the torso, it goes here.// | + | [[Nerve Repairs]] |
cybernetics.txt · Last modified: 2011/09/10 16:54 by hagalaz