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FIXME - RPS needs to go/no-go this page before it should be used - H.

A Guide for Interplanetary and Interstellar Travelers

By now, some of you may have noticed the rapid travel times that spacecraft on the LITE grid have, and how, in some cases it seems that they appear to be traveling faster than the speed of light. This is part of how the grid is designed, mostly to facilitate OOC movement of ships.

Those of you who have seen the various Indiana Jones movies may remember the “red line on the world map” transatlantic travel segues. A good rule of thumb for roleplay is to imagine a trip between planets or between star systems to work the same way. Just like it didn't really take Indy two minutes to travel from the eastern United States to Istanbul, Turkey, it doesn't really only take you five minutes to travel from Luna to Thinora System.

Here are a few good rules of thumb for interplanetary travelers moving through realspace to get from point A to B.

  • Allow for at least two to three days travel between planets such as Earth and Mars. Note that this involves a constant acceleration of one gravity, with fuel and reaction mass requirements that accompany such a burn. If your ship is traveling more slowly, adjust your travel time accordingly.
  • Allow for around one to two day's travel time between a major planet and the closest jumpgate.
  • For travelers in Sol System traveling between the inner system and outer system via hyperspace, the approximate travel time from Luna to Jupiter Station is approximately five days, of which around two to four hours is spent in hyperspace between Old Sol and New Sol Gates (New Sol Gate is physically located farther from Jupiter due to gravitational effects).

Here are a few good rules of thumb for travel through hyperspace.

  • Travel between the three major star systems' (Sol, Iridia and Thinora) jumpgates takes about a day, gate to gate. While Iridia and Thinora Systems should only be around eight hours' travel from each other, the presence of an unusually turbulent hyperspace current located between Iridia and Thinora makes the travel time approximately three times longer.
  • Iridia System is the normal departure point for travel to Amazonia and Felios Systems, and it takes approximately twenty-four hours to travel to either system from Iridia. A ship traveling between Sol and Felios would take around two days, gate to gate, with a brief stop in Iridia System.

Above all, remember that it should take you as long as it takes you to get there while roleplaying the journey.

space_travel.1312057174.txt.gz · Last modified: 2011/07/30 20:19 by hagalaz