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starship_classes_and_examples

(Note: This page is intended to help players classify their starships. While not mandatory, I hope it's useful. - Hagalaz)

From "Jane's Spacecraft Review 2203"

Foreword

By Omori Kazan, Captain (Retired), Space Defense Force

Now That We've Built It, What Do We Call It?

The instinctive need to sort and name things is a common one for intelligent beings, and spacecraft are definitely things that fall into this category. How does one decide what kind of spaceship they operate, and how can they quickly communicate that information to others in a way that is easily understandable by all?

First, a Little Nautical History...

In the old days, when private merchants, privateers, and warships sailed over water, they used standard terminology to describe vessels designed to float on water in a manner that anyone who knew the terminology would understand. For example:

  • Ships were large vessels, capable of independent operation for extended periods of time away from port.
  • Boats were small vessels, capable of independent operation for only a short period of time, and capable of operating in waters shallower than ships could. Ships could, and usually did, carry boats for transfer of personnel and cargo between ship and shore. Submariners also nicknamed their preferred mode of transportation 'boats', from the word 'Unterseeboot' (and probably as a way to distinguish them from what they perceived as large floating targets on the surface, but that's a story for a different book).

Professional sailors also used terms to describe fighting ships. Sometimes the purpose of a specific type of ship changed over time, but as a general rule, the relative size didn't.

  • Corvettes, brigs, and pinnaces were the smallest combatants mounting more than a single naval gun, and could operate close to shore due to their relatively shallow draft. As time went on, some of them evolved into torpedo boats, gunboats and cutters, and they eventually evolved into swift, unarmored 'knife-fighters' capable of operating in shallow-water littoral regions, where they would hide in the radar noise formed by hills, mountains, and other structures on land, and pop out with no warning to strike at larger ships with missiles and guns. Unlike larger warships, these smaller ships generally didn't travel too far from shore due to fuel storage constraints.
  • Frigates were the next size up, and mounted a single row of guns, called a 'broadside', on each side. Later on, the name was used to describe the smallest ships capable of operating independently for extended periods of time in the open ocean, designed to serve as escorts for larger ships.
  • Destroyers evolved from frigates, and were swift, long-endurance escorts designed to protect larger ships from small, fast threats like torpedo boats; they were originally called 'torpedo boat destroyers'.
  • Cruisers began as sailing ships intended for scouting, raiding, or commerce protection during the Age of Sail. Later, they would evolve into fast, armored warships carrying their primary weapons in large, protected turrets. Depending on the amount of armor carried, they were classified either 'heavy' or 'light'. Cruisers became warships capable of individually supporting amphibious operations, providing fleet air defense, and engaging in commerce protection or commerce raiding operations.
  • Battlecruisers originally came into existence as a loophole to bypass treaties restricting armaments and ship tonnage. Carrying battleship-sized armament but lighter armor, they were generally considered capable of sinking any ship fast enough to catch them, and fast enough to outrun any ship capable of sinking them. Battlecruisers were deployed to protect larger, slower ships from smaller, faster warships; to pursue retreating ships and damage them sufficiently to slow them down for the slower ships in the fleet; and for commerce raiding and defending merchant shipping from enemy raiders.
  • Dreadnoughts were the first heavily-armed and -armored warships. Sporting steam turbines and an “all-big-gun” armament, they were useful for killing other large ships. Dreadnoughts were the first class of ship appearing with an armored 'citadel' containing the critical systems and protecting them from attacks from the sides and above. Like most ships of the era, dreadnoughts because obsolete when the battleship, with its larger main guns, arrived on-scene. (HMS Agincourt, a ship built at the very end of the Age of Dreadnoughts, carried FOURTEEN twelve-inch main guns in seven armored turrets, but was considered outgunned -and would have been outmaneuvered - by more modern battleships, such as USS Iowa with her nine sixteen-inch guns, and IJS Yamato, with her nine eighteen-inch guns)
  • Battleships evolved from dreadnoughts, with better armor and more powerful guns. Considered the peak of surface gun combat technology, they ultimately proved to be vulnerable to bombs, torpedoes, and mines, and actually saw relatively little action, being relegated in the end to fire support for amphibious operations.
  • Aircraft carriers were perhaps the last large surface combatant to appear. All carriers can point back to the USS Langley, a cargohauler converted into a floating airfield, as their point of origin. Built to support flight operations for aircraft designed to attack other ships, they were relatively weak on their own, and relied on escort ships and their aircraft for protection.

Battles like Midway proved that a very large, very expensive warship could be sunk by relatively cheap bombs and torpedoes dropped from large groups of relatively cheap airplanes. As a result, the emphasis began to shift away from naval gunfire and heavy armor to faster, more maneuverable ships, and the aircraft carrier emerged as the sole remaining 'capital ship'. Later, the invention of the guided missile hammered the last nail into the coffin of the 'Surface Gun Duel' school of tactics.

Missiles because the weapon of choice, capable of killing a ship while still over the horizon or knocking aircraft from the sky before they could close the distance to deploy their own weapons. Even today, the guided missile continues to be the long-range weapon of choice for the Space Defense Force and other fleets, with guns reserved for short range encounters and point-defense.

Modern Spacecraft Classification

“There are three kinds of spacecraft: SDVs, AKVs, and targets.” - Phillipe Lacroix, Captain, Force Aerospatiale, 2063.

These days, spacecraft are usually classified according to their intended purpose in space. For example, while traditionalists may use terms such as 'frigate', 'destroyer', or 'cruiser' to describe a combatant vehicle's size, they all fall under the general classification 'space dominance vehicle'.

Some common examples are:

  • Transatmospheric Vehicle (TAV) - A generic catch-all term for a small, aerodynamic, single-stage-to-orbit vehicle. They are classified as short- or long-range; long-range TAVs are technically capable of interstellar travel, and are essentially short-range TAVs with a 'bolt-on' space-only engines/sensors/support package that is detached before reentry and attached before departing for deep space . Militaries will generally use 'assault shuttle' or 'aerospace fighter' to describe short-range TAVs, and 'corvette' to describe long-range TAVs. Civilians will generally use short-range TAVs as cargo shuttles or passenger shuttles, and refer to them as such.

(Note: Think of TAVs as updated versions of the real-world Skylon spaceplane proposed by Reaction Engines Limited. They are essentially winged, flying fuel/oxidizer tanks with a small percentage of internal volume dedicated to payload, be it cargo, living quarters, etc… - Hagalaz)

  • Deep Space Operations Vehicle (DSOV) - These are the ships that function for extended periods of time away from home, primarily as a research vessel. They carry a lot of fuel, and are normally equipped with enhanced sensors and plenty of cargo space for mission equipment. The DSOV will also have some way of generating artificial gravity inside a rotating habitat module, and are only capable of operation in space. DSOVs will usually carry a complement of short-range TAVs and work pods.
  • Executive Space Vehicle (ESV) - A fast transport equipped with passenger cabins but little cargo space. Governments often use these as consular ships. They are almost always transatmospheric (see TAV blurb re: add-on equipment).
  • Passenger Space Vehicle (PSV) - A transport equipped with lots of passenger cabins, and spin gravity (if designed to operate solely in space). They can carry up to five short-range TAVs for transferring passengers to and from the ship.
  • Scout Vessel (SV) - the DSOV's smaller sibling. This is a transatmospheric ship capable of interstellar travel, but generally lacks the extra fuel/cargo capacity of the DSOV. Militarized versions of this ship are sometimes also referred to as 'corvettes'. Again, see TAV entry re: add-on equipment for space operations.
  • Space Dominance Vehicle (SDV) - A heavily armed and armored space-only vehicle. They can carry up to five short-range TAVs and/or work pods, and a squad of marines. Traditionalists will refer to these as 'frigates', 'destroyers', 'cruisers', or 'battlecruisers', depending on their relative size at the time of commissioning.
  • Space Control Vehicle (SCV) - A space-only vessel designed for planetary assaults. They carry a platoon- to battalion-size force, plus a flight of up to twenty short-range TAVs. Traditionalists will refer to these as 'carriers' or 'gators'.
  • Space Defense Platform (SDP) - An orbital battle station. They range in size from small satellites to asteroid-sized 'monitors'. They bristle with weapons, but have little to no maneuverability, and rely on short-range TAVs to transfer personnel and cargo to and from orbit.
  • Utility Space Vehicle (USV) - A generic 'freighter' used to carry people, haul cargo, prospect in asteroid belts, etc. Smaller transatmospheric USVs are sometimes nicknamed 'free traders', 'far traders', and 'fat traders“ or “subsidized merchants” depending on their size, fuel-to-cargo capacity ratio, and ownership. Larger space-only USVs are sometimes called “heavy freighters”, carrying short-range TAVs to transfer large amounts of cargo to and from planetside.
  • Work Pod - A cheap one-person spacecraft with maniupulator arms and simple engines. They function only in vacuum.
  • Autonomous Kill Vehicle (AKV) - a short-ranged space-only vehicle, usually deployed by an SDV or other warship, and controlled by an on-board pseudo-intelligent computer. AKVs carried weapons such as railguns and missiles with nuclear bomb-pumped X-ray laser warheads, and were designed to serve as a force multiplier in ship-to-ship combat during the Apocalypse War, engaging warships with on-board weapons and even ramming them as a last resort. Rumors persist of rogue or orphaned AKVs still prowling Sol System's asteroid belt, but the last known encounter(s) occurred in early 2205, when an orphaned AKV destroyed the independent vessel Talon II and subsequently self-terminated by ramming the Coalition warship Angelus. Angelus, responding to Talon II's distress call, was critically damaged in the attack and required lengthy repairs at New Philadelphia's shipyard before returning to Thinora System. Autonomous kill vehicles are prohibited by treaty in all of Known Space, and any reported sightings will pique the interests of both the Space Defense Force and any local military agencies, all who would see the vehicle destroyed rather than become a technological asset to a competitor.

(Note: AKVs are included in this wiki entry for historical purposes. Players wishing to find/interact with an AKV should contact RP Staff for assistance. - Hagalaz)

And, of course, everyone's favorite:

  • Starfighter - a single- or double-occupant, space-only vehicle, equipped with armor, ECM, and a varying payload of anti-ship weapons. Missions include long-range patrol, convoy escort, fleet screening, and long-range strike. Starfighters are highly maneuverable, but that maneuverability comes at a price: stress fractures, bruising, internal organ damage, and temporary blindness due to detached retinas are common side effects of those who survive violent combat maneuvers.

“You are here because you think you have what it takes to be a fighter pilot. You are almost certainly wrong. Ninety percent of you aren't even worth the price of shipping to Gaspra, and we will find you out. For those who are left, you have years of hard training in microgravity. It will permanently warp you. Starfighter pilots have an average life expectancy forty years short of the norm, and much of this is due to the health problems. If you are skilful and adapt, then maybe you can hope for an honourable death in battle, rather than end up an arthritic wreck.” - Admiral Antoine Lagalliard, introductory talk, Space Defense Force Academy, class of 2130

starship_classes_and_examples.txt · Last modified: 2011/08/16 09:22 by hagalaz